
★ Dark Elf Third Season ★
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Dark Elf Linemen | 65k | 6 | 3 | 2+ | 3+ | 9+ | – | AG | DS | |
| Dark Elf Runner | 80k | 7 | 3 | 2+ | 3+ | 8+ | Dump-Off, Punt | AGP | DS | |
| Dark Elf Assassin | 90k | 7 | 3 | 2+ | 4+ | 8+ | Hit and Run, Shadowing, Stab | AD | GS | |
| Dark Elf Blitzer | 105k | 7 | 3 | 2+ | 3+ | 9+ | Block | AG | DPS | |
| Witch Elf | 110k | 7 | 3 | 2+ | 4+ | 8+ | Dodge, Frenzy, Jump Up | AG | DS | |
| ReRolls | 50k | Apothecary: Yes | ||||||||
| Special Rules | Elven Kingdoms League |
Dark Elf 2020
★ Dark Elf 2020 ★
Strengths:
- Four AG4 Blitzers
- Witch Elves
- Agile
Weaknesses:
- Expensive
- Some Low armour players
- Positionals that can be tricky to use
Dark Elf Star Players
- Akhorne the Squirrel
- Eldril Sidewinder
- Gloriel Summerbloom
- Grak & Crumbleberry
- Helmutt Wolf
- Kiroth Krakeneye
- Morg ‘n’ Thorg
- Roxanna Darknail
- Lucien & Valen Swift
- Willow Rosebark
- Zolcath le Zoat
Basic Set-Ups
Offence
W = Witch
B = Blitzer
R = Runner
L = Lineman
Defence
W = Witch
B = Blitzer
R = Runner
L = Lineman
Starting Roster Dark Elf Team
One box, one team!
| QTY | Players / Extras | Cost |
|---|---|---|
| 6 | Dark Elf Linemen | 390k |
| 1 | Runner | 80k |
| 2 | Blitzer | 210k |
| 2 | Witch Elve | 220k |
| 2 | Rerolls | 100k |
| Total | 1000k |
Team Development
Sección creada por SmellyDiapper
Team Box Contents
The Dark Elf starter box contains 12 miniatures:
- x6 Dark Elf Linemen
- x2 Dark Elf Blitzers
- x2 Dark Elf Runners
- x2 Dark Elf Witches
- x2 double-sided Blood Bowl coins
- x2 turn and replay markers
- x4 balls
- Equipment Decals
- Bases
Evil to the core, skilful to a fault, the Dark Elves take to the field to prove their superiority.
Over View

Jim: “Good evening Blood Bowl lovers! Tonight we’re going to talk about the Dark Elf team, and I’m joined by Bob Bifford”.
Bob: “Thank you, Jim. From the cold lands of Naggaroth, the Dark Elves are one of 4 elven teams available. Unlike their cousins, the Dark Elves prefer a more physical game.”
Jim: “Evil to the core, skilled to a fault, the Dark Elves take to the field to prove their superiority. With their Witches and Assesinos they have everything they need to pass through, rather than surround their opponents.”
Bob: “However they are the slowest elven team, but they are still faster than many other teams. Not having catchers in their ranks means they can’t play much of a passing game.”
Jim: “That’s why they make up for it with their 4 standard Blitzers with a lot of agility that will give any team that faces them problems.”
Bob: “Plus, they have the Elf Witches, with ‘Dodge’, ‘Frenzy’ and ‘Standing at a Jump’ right out of the gate, makes them a very tough team to be reckoned with.”
Jim: “We can’t forget the Assassins, who chase their prey until they finish him off relentlessly.”
Bob: “They are not an easy team to take as the abilities they have can be deceiving. For example the Elf Witches have “Frenzy” but not “Placate” so they could bring problems to novice trainers.”
Summary:

Jim: Bob, have you heard of the Dark Elf teams in this game?
Bob: Yeah, I’ve heard of them. What do you want to know about them?
Jim: Well, I was reading about the Dark Elves and I want to share what I learned with you.
Bob: Sure, go ahead.
Jim: So, out of the four Elf teams, the Dark Elves are considered the most challenging to play. They focus more on running the ball instead of passing it like the other Elf teams.
Bob: Hmm, that’s interesting. What about their players?
Jim: Unlike the other Elf teams, Dark Elves don’t have catchers but they do have the ability to start with four Blitzers. And, with higher armor, they have the best fighting ability of the four teams. They also have Witch Elves who have three great starting skills, although they can be fragile.
Bob: That’s a lot of information. Are there any drawbacks to playing Dark Elves?
Jim: Well, they are the slowest of the four Elf teams and lack dedicated catchers which makes it hard to build a team that’s great at passing. Their players are also not cheap and some of them can be difficult to use, like the Assassins and Witch Elves with Frenzy.
Bob: I see. What do the rulebook say about Dark Elves as a beginner team?
Jim: The rulebook mentions that Dark Elves might require slightly more advanced skills to coach because of their pricey players and the lack of passing ability compared to the other Elf teams. The Witch Elves starting with Frenzy and without block can also lead beginner coaches into trouble. However, Dark Elves do present a different feel compared to the other Elves and with AG2, they’re good at moving the ball or dodging when needed.
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