
★ Imperial Nobility 2025 ★
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Imperial Retainer Linemen | 45k | 6 | 3 | 3+ | 4+ | 8+ | Fend | G | AS | |
| Imperial Thrower | 75k | 6 | 3 | 3+ | 2+ | 9+ | Pass, Give and Go, Pro | GP | AS | |
| Imperial Noble Blitzer | 90k | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch, Pro | AG | PS | |
| Imperial Bodyguards | 85k | 5 | 3 | 3+ | 4+ | 9+ | Stand Firm, Wrestle | GS | A | |
| Ogre | 140k | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (3+), Mighty Blow, Thick Skull, Throw Team Mate | S | AG | |
| ReRolls | 60k | Apothecary: Yes | ||||||||
| Special Rules | ||||||||||
| Leagues | Old World Classic |
Imperial Nobility 2020
★ Imperial Nobility 2020★
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Imperial Retainer Linemen | 45k | 6 | 3 | 4+ | 4+ | 8+ | Fend | G | AS | |
| Imperial Thrower | 75k | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass | GP | AS | |
| Imperial Noble Blitzer | 105k | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch | AG | PS | |
| Imperial Bodyguards | 90k | 6 | 3 | 3+ | 5+ | 9+ | Stand Firm, Wrestle | GS | A | |
| Ogre | 140k | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate | S | AG | |
| ReRolls | 70k | Apothecary: Yes | ||||||||
| Special Rules | Old World Classic |
Create your team roster
Imperial Nobility Team Strengths:
- Useful and unique starting skills
- Cheap Linemen with Fend
- Can start with a lot of Block + Wrestle
Imperial Nobility Team Weaknesses:
- Expensive Rerolls
- Pretty average stats
Imperial Nobility Star Players
- Akhorne the Squirrel
- Barik Farblast
- Deeproot Strongbranch
- Frank’N Stein
- Grak & Crumbleberry
- Griff Oberwald
- Grim Ironjaw
- Helmutt Wolf
- Karla Von Kill
- Mighty Zug
- Morg ‘n’ Thorg
- Rumbelow Sheepskin
- Grombrindal
- Ivar Erikson
- Skrorg Snowplet
- Thorsson Stouthead.
Starting Roster Imperial Nobility Team
| QTY | Player/ Extra | Cost |
|---|---|---|
| 3 | Imperial Retainer Linemen | 135k |
| 4 | Bodyguards | 340k |
| 2 | Noble Blitzer | 180k |
| 2 | Thrower | 150k |
| 3 | Rerolls | 180k |
| Total | 985k |
Team Development
The Imperial nobility are noted for their shining armor and exceptionally skilled players. They will not be an easy opponent.
Imperial Nobility Team Overview

Bob: “Jim, do you see things glowing in the field?”
Jim: “I knew all those blows to the head would take their toll on you.”
Bob: “No, I mean in the field!”
Jim: “Ah yes! They are the Imperial Nobility with their shining armor and great erect feathers.”
Bob: “They say they’ve just arrived for the season.”
Jim: “That’s right, Bob, rich nobles, enthusiastic businessmen and crime lords with lots of money to hide from the tax collectors.”
Bob: “No idea what you’re talking about, Jim.”
Jim: “I wouldn’t have thought of it either, Bob. Anyway, the point is that they’re coming in with a lot of desire and good players to give us a good show.”
Bob: “They’re attracted to the idea of being able to be a famous and richer player.”
Jim: “Others like to be able to say they own a team, but that matters little to us as long as they bring the dose of violence the fans are looking for.”
Bob: “It wouldn’t be a good season if no one dies.”
Jim: “Absolutely right, Bob.”
Bob: “They seem to have some amazing abilities right from the start!”
Jim: “The Imperial Lines are equipped with “Fend” as standard which gives them a lot of mobility and keeps opponents from chasing them easily. They are clearly much more than just shiny armor. They also include women among their ranks, which stands out among so much testosterone.”
Bob: “And here comes the best of the best. Griff Oberwald! AFC Player of the Year in 2487, 161 touchdowns, 69 drops among his opponents!”
Jim: “Helped win the Reikland Reavers 4 times the AFC championship, this guy does everything right!”
Bob: “Let’s see what surprises they have in store for us this season.
Imperial Nobility Team Summary
This is a team set up to play on the run and frustrate opponents who try to do the same. As is standard practice for all teams, you will try to minimize movement and ball handling that involves rolling dice. Try to control the space on the field and use your advantage to lock a team into an area that they will struggle to get out of. The wing will be your friend and positional play will be key.
Keep in mind that while Wrestle can help you create gaps to run through, opponents can take advantage of this to do the same. If you support them with well-positioned teammates, use the Steadiness skill to clog up the field, even if your Bodyguards end up on the ground. I can see this team being a lot of fun, as long as you use your tactical cunning and play to the strengths of their unique starting abilities.
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