★ Imperial Nobility ★
|QTY||Position||Cost||MA||ST||AG||PA||AV||Skills & Traits||Pri||Sec|
|Thrower||75k||6||3||3+||3+||9+||Pass, Running Pass||GP||AS|
|Noble Blitzer||105k||7||3||3+||4+||9+||Block, Catch||AG||PS|
|Bodyguards||90k||6||3||3+||5+||9+||Stand Firm, Wrestle||GS||A|
|Ogre||140k||5||5||4+||5+||10+||Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate||S||AG|
|Special Rules||Old World Classic|
Imperial Nobility Team Strengths:
- Useful and unique starting skills
- Cheap Linemen with Fend
- Can start with a lot of Block + Wrestle
Imperial Nobility Team Weaknesses:
- Expensive Rerolls
- Pretty average stats
Starting Roster Imperial Nobility Team
Ogre + 3 Rerolls
|QTY||Players / Extra||Cost|
|6||Imperial Retainer Linemen||270k|
Despite the high costs, you can get a pretty strong starting lineup. The ogre is there to provide some much needed muscle. I really like the Bodyguards, as Wrestle is a rare skill in teams to start with and is great for taking down ball carriers in blocks. They also have access to the strength skill, which is necessary to get the Guard. You can also include a Blitzer in the lineup, which I would use for their extra speed and Blocking is better than Fighting for a ball carrier. They also have access to agility, so you can get them to dodge pretty fast. The fact that they also have Capture is unusual, but it’s a nice little bonus. They are very likely to hog the points of star players, so you have to be careful with this.
Even with those players and an Ogre, three rerolls are within budget and this would be the lineup I would personally choose. I’ve ignored the Caster for now as he only has 3+ to pass and the team has very average agility. You are not desperate to get Leader as you already have three rerolls. Having six linemen is a drawback as they are the most fragile players on the team, but Fend can be useful and they are very cheap to replace. I would get an Apothecary as soon as possible and then look to add the Blitzer and extra Bodyguard in whatever order you prefer.
Bodyguards + Ogre
|QTY||Players / Extra||Cost|
|4||Imperial Retainer Linemen||180k|
If you remove one reroll and reduce it to two, it frees up enough money to upgrade a couple of lineups and convert them to pitchers and the fourth ranger. Although I prefer to have rerolls, I can see this being a popular option. You have higher average armor and five players to hit that have Block or Fight.
The caster can also work to get a leader to compensate for having fewer initial rolls. There aren’t a lot of passing skills for them anyway, as they are most likely to keep the ball and score with it, pass it to you, or make quick passes to the Blitzer. You’d probably like to block them if they’re holding onto the ball and that also helps them stay on their feet. You can get that second skill faster than a team that started without a pitcher can afford to buy a pitcher and boost it.
You can also put your funds towards getting an apothecary and that second pitcher. While it is preferable to start with as many dice rolls as possible, especially when they are so expensive, this list has a lot of merit.
|QTY||Players / Extra||Cost|
|3||Imperial Retainer Linemen||135k|
I played around with the lists after removing the Ogre and couldn’t find a good reason to do so. If you change the Ogre to a Blitzer it only frees up 35k which only allows you to upgrade a Lineman to a second Thrower. This is the lineup shown above, but you have a couple more options that I consider below.
If you drop the Ogre for an extra Reroll you have to go back to 11 players and only have enough for another Lineman. If you swap the Ogre for an Apothecary you could get another Lineman or a second Caster. Neither of these options seems as good as starting with the Ogre. If you have a better idea, share it in the comments.
The Imperial nobility are noted for their shining armor and exceptionally skilled players. They will not be an easy opponent.
Imperial Nobility Team Overview
Bob: “Jim, do you see things glowing in the field?”
Jim: “I knew all those blows to the head would take their toll on you.”
Bob: “No, I mean in the field!”
Jim: “Ah yes! They are the Imperial Nobility with their shining armor and great erect feathers.”
Bob: “They say they’ve just arrived for the season.”
Jim: “That’s right, Bob, rich nobles, enthusiastic businessmen and crime lords with lots of money to hide from the tax collectors.”
Bob: “No idea what you’re talking about, Jim.”
Jim: “I wouldn’t have thought of it either, Bob. Anyway, the point is that they’re coming in with a lot of desire and good players to give us a good show.”
Bob: “They’re attracted to the idea of being able to be a famous and richer player.”
Jim: “Others like to be able to say they own a team, but that matters little to us as long as they bring the dose of violence the fans are looking for.”
Bob: “It wouldn’t be a good season if no one dies.”
Jim: “Absolutely right, Bob.”
Bob: “They seem to have some amazing abilities right from the start!”
Jim: “The Imperial Lines are equipped with “Fend” as standard which gives them a lot of mobility and keeps opponents from chasing them easily. They are clearly much more than just shiny armor. They also include women among their ranks, which stands out among so much testosterone.”
Bob: “And here comes the best of the best. Griff Oberwald! AFC Player of the Year in 2487, 161 touchdowns, 69 drops among his opponents!”
Jim: “Helped win the Reikland Reavers 4 times the AFC championship, this guy does everything right!”
Bob: “Let’s see what surprises they have in store for us this season.
Imperial Nobility Team Summary
This is a team set up to play on the run and frustrate opponents who try to do the same. As is standard practice for all teams, you will try to minimize movement and ball handling that involves rolling dice. Try to control the space on the field and use your advantage to lock a team into an area that they will struggle to get out of. The wing will be your friend and positional play will be key.
Keep in mind that while Wrestle can help you create gaps to run through, opponents can take advantage of this to do the same. If you support them with well-positioned teammates, use the Steadiness skill to clog up the field, even if your Bodyguards end up on the ground. I can see this team being a lot of fun, as long as you use your tactical cunning and play to the strengths of their unique starting abilities.
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