
★ Imperial Nobility ★
QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
---|---|---|---|---|---|---|---|---|---|---|
![]() | Imperial Retainer Linemen | 45k | 6 | 3 | 4+ | 4+ | 8+ | Fend | G | AS |
![]() | Imperial Thrower | 75k | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass | GP | AS |
![]() | Imperial Noble Blitzer | 105k | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch | AG | PS |
![]() | Imperial Bodyguards | 90k | 6 | 3 | 3+ | 5+ | 9+ | Stand Firm, Wrestle | GS | A |
![]() | Ogre | 140k | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate | S | AG |
![]() | ReRolls | 70k | Apothecary: Yes | |||||||
Special Rules | Old World Classic |
Create your team roster
Imperial Nobility Team Strengths:
- Useful and unique starting skills
- Cheap Linemen with Fend
- Can start with a lot of Block + Wrestle
Imperial Nobility Team Weaknesses:
- Expensive Rerolls
- Pretty average stats
Imperial Nobility Star Players
- Akhorne the Squirrel
- Barik Farblast
- Deeproot Strongbranch
- Frank’N Stein
- Grak & Crumbleberry
- Griff Oberwald
- Grim Ironjaw
- Helmutt Wolf
- Karla Von Kill
- Mighty Zug
- Morg ‘n’ Thorg
- Rumbelow Sheepskin
- Grombrindal
- Ivar Erikson
- Skrorg Snowplet
- Thorsson Stouthead.
Starting Roster Imperial Nobility Team
Ogre + 3 Rerolls
QTY | Players / Extra | Cost |
---|---|---|
6 | Imperial Retainer Linemen | 270k |
3 | Bodyguards | 270k |
1 | Noble Blitzer | 105k |
1 | Ogre | 140k |
3 | Rerolls | 210k |
Total | 995k |
Despite the high costs, you can get a pretty strong starting lineup. The ogre is there to provide some much needed muscle. I really like the Bodyguards, as Wrestle is a rare skill in teams to start with and is great for taking down ball carriers in blocks. They also have access to the strength skill, which is necessary to get the Guard. You can also include a Blitzer in the lineup, which I would use for their extra speed and Blocking is better than Fighting for a ball carrier. They also have access to agility, so you can get them to dodge pretty fast. The fact that they also have Capture is unusual, but it’s a nice little bonus. They are very likely to hog the points of star players, so you have to be careful with this.
Even with those players and an Ogre, three rerolls are within budget and this would be the lineup I would personally choose. I’ve ignored the Caster for now as he only has 3+ to pass and the team has very average agility. You are not desperate to get Leader as you already have three rerolls. Having six linemen is a drawback as they are the most fragile players on the team, but Fend can be useful and they are very cheap to replace. I would get an Apothecary as soon as possible and then look to add the Blitzer and extra Bodyguard in whatever order you prefer.
Bodyguards + Ogre
QTY | Players / Extra | Cost |
---|---|---|
4 | Imperial Retainer Linemen | 180k |
1 | Thrower | 75k |
4 | Bodyguards | 360k |
1 | Noble Blitzer | 105k |
1 | Ogre | 140k |
2 | Rerolls | 140k |
Total | 1000k |
If you remove one reroll and reduce it to two, it frees up enough money to upgrade a couple of lineups and convert them to pitchers and the fourth ranger. Although I prefer to have rerolls, I can see this being a popular option. You have higher average armor and five players to hit that have Block or Fight.
The caster can also work to get a leader to compensate for having fewer initial rolls. There aren’t a lot of passing skills for them anyway, as they are most likely to keep the ball and score with it, pass it to you, or make quick passes to the Blitzer. You’d probably like to block them if they’re holding onto the ball and that also helps them stay on their feet. You can get that second skill faster than a team that started without a pitcher can afford to buy a pitcher and boost it.
You can also put your funds towards getting an apothecary and that second pitcher. While it is preferable to start with as many dice rolls as possible, especially when they are so expensive, this list has a lot of merit.
No Ogre
QTY | Players / Extra | Cost |
---|---|---|
3 | Imperial Retainer Linemen | 135k |
2 | Throwers | 150k |
4 | Bodyguards | 360k |
2 | Noble Blitzers | 210k |
2 | Rerolls | 140k |
Total | 995k |
I played around with the lists after removing the Ogre and couldn’t find a good reason to do so. If you change the Ogre to a Blitzer it only frees up 35k which only allows you to upgrade a Lineman to a second Thrower. This is the lineup shown above, but you have a couple more options that I consider below.
If you drop the Ogre for an extra Reroll you have to go back to 11 players and only have enough for another Lineman. If you swap the Ogre for an Apothecary you could get another Lineman or a second Caster. Neither of these options seems as good as starting with the Ogre.
Team Development
Linemen
As with many teams, in league play, it’s a good idea to roll for random general skills to see if something useful comes up without increasing team value too much. However, in this case, Wrestle isn’t as valuable since you’ll already have several Bodyguards with it. If you do roll it, you can keep it. The best skill choices are Block, Kick, and Dirty Player.
For a secondary skill, the best option is Guard.
Thrower
If you include a thrower on your team, it’s because you want them to be the primary ball handler. While they have decent agility, increasing their chances of success with Sure Hands or Leader is beneficial, as both allow you to reroll a failed pickup. Block should be considered for a second skill.
For a secondary skill, Dodge is the best choice to escape markers and reduce the effectiveness of opponent blocks.
If you’re opting for a random skill, the Passing category is the most interesting since it’s the only positional that has it as a primary.
Noble Blitzer
Noble Blitzers excel at two main roles: carrying the ball and executing blitz actions. It’s a good idea to specialize each in one of these tasks.
For the ball carrier, Dodge and Side Step are ideal skills.
For the blitzer, Defensive Tackle and Strip Ball are great choices.
For secondary skills, Guard and Mighty Blow should be considered for the blitzing role.
Bodyguards
Bodyguards specialize in disrupting opponents by staying in contact and making it difficult for them to play comfortably. Guard is the best skill choice to prevent your opponent from gaining a strength advantage and breaking through your defensive line. Other good options include Stand Firm (to dodge on a 2+ when unmarked), Mighty Blow, or Block, though Wrestle makes Block less necessary.
For a secondary skill, Dodge is the best choice.
Ogre
Continuing the strategy used with Bodyguards, Guard is the best choice for providing assists, especially since their high Strength makes them harder to take down. Brawler is also a good option for safer blocking, though Block is even better, albeit a secondary skill.
Summary:
Position | Primary Skills | Secondary Skills |
---|---|---|
Linemen | Block, Kick, Dirty Player | – |
Thrower | Sure Hands, Leader, Block | Dodge |
Blitzer | Dodge, Side Step, Defensive Tackle, Strip Ball | Guard, Mighty Blow |
Bodyguard | Guard, Stand Firm, Mighty Blow, Block | Dodge |
Ogre | Guard, Brawler | Block |
The Imperial nobility are noted for their shining armor and exceptionally skilled players. They will not be an easy opponent.
Imperial Nobility Team Overview

Bob: “Jim, do you see things glowing in the field?”
Jim: “I knew all those blows to the head would take their toll on you.”
Bob: “No, I mean in the field!”
Jim: “Ah yes! They are the Imperial Nobility with their shining armor and great erect feathers.”
Bob: “They say they’ve just arrived for the season.”
Jim: “That’s right, Bob, rich nobles, enthusiastic businessmen and crime lords with lots of money to hide from the tax collectors.”
Bob: “No idea what you’re talking about, Jim.”
Jim: “I wouldn’t have thought of it either, Bob. Anyway, the point is that they’re coming in with a lot of desire and good players to give us a good show.”
Bob: “They’re attracted to the idea of being able to be a famous and richer player.”
Jim: “Others like to be able to say they own a team, but that matters little to us as long as they bring the dose of violence the fans are looking for.”
Bob: “It wouldn’t be a good season if no one dies.”
Jim: “Absolutely right, Bob.”
Bob: “They seem to have some amazing abilities right from the start!”
Jim: “The Imperial Lines are equipped with “Fend” as standard which gives them a lot of mobility and keeps opponents from chasing them easily. They are clearly much more than just shiny armor. They also include women among their ranks, which stands out among so much testosterone.”
Bob: “And here comes the best of the best. Griff Oberwald! AFC Player of the Year in 2487, 161 touchdowns, 69 drops among his opponents!”
Jim: “Helped win the Reikland Reavers 4 times the AFC championship, this guy does everything right!”
Bob: “Let’s see what surprises they have in store for us this season.
Imperial Nobility Team Summary
This is a team set up to play on the run and frustrate opponents who try to do the same. As is standard practice for all teams, you will try to minimize movement and ball handling that involves rolling dice. Try to control the space on the field and use your advantage to lock a team into an area that they will struggle to get out of. The wing will be your friend and positional play will be key.
Keep in mind that while Wrestle can help you create gaps to run through, opponents can take advantage of this to do the same. If you support them with well-positioned teammates, use the Steadiness skill to clog up the field, even if your Bodyguards end up on the ground. I can see this team being a lot of fun, as long as you use your tactical cunning and play to the strengths of their unique starting abilities.
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