Welcome to NuffleZone.com, where the grass is stained, the refs are blind, and the boots are always aimed low. Today, we delve into the most misunderstood and maligned tactic in Blood Bowl: fouling. It’s not just about kicking a player when they’re down—it’s about strategy, timing, and a little bit of that old ultraviolence.
What Is Fouling?
In the grand tradition of Blood Bowl, fouling is the act of “accidentally” stepping on a prone opponent. Whether they’re stunned, knocked out, or just taking a nap, if they’re on the ground, they’re fair game. Each team is allowed one foul per turn, and it’s as legal as a block or a pass—provided the referee doesn’t catch you.
The Mechanics of Mayhem
Fouling involves a few key steps:
- Target a Prone Player: Anyone lying down is a potential victim, including those who fell voluntarily using skills like Wrestle or Piling On.
- Move and assist: The player committing the foul can move up to their full Movement Allowance before fouling. Teammates adjacent to the target who are not marked by opponents can provide assists, each adding +1 to the Armor roll. Likewise, opponents adjacent to the target who are not marked by your players subtract -1 from the roll for each unmarked opponent.
- Armor Roll: Roll 2d6 to beat the modified Armor Value. Skills like Dirty Player (+1 to the roll) and weapons like Chainsaws (+3) can help.
- Injury Roll: If the armor is broken, roll for injury. Again, Dirty Player can add +1 to this roll.
- Referee’s Judgment: Roll 2d6. If doubles are rolled, the fouling player is sent off. Skills like Sneaky Git can reduce this risk.
Skills That Aid the Art
- Dirty Player: Adds +1 to either the Armor or Injury roll. Choose wisely.
- Sneaky Git: Prevents ejection on a double if the armor isn’t broken. It’s like having an invisibility cloak for your boot.
- Chainsaw: Adds +3 to the Armor roll but comes with its own risks. Handle with care.
When to Foul
Fouling isn’t just about brutality; it’s about strategy:
- High-Value Targets: Taking out a star player can tilt the game in your favor.
- Numerical Advantage: Reducing the opponent’s numbers can open up the field.
- Psychological Warfare: Repeated fouling can unnerve opponents, leading to mistakes.
- Endgame Scenarios: A well-timed foul can prevent a last-minute touchdown.
The Ethics of Fouling
Some coaches view fouling as unsportsmanlike. To them, we say: “This is Blood Bowl, not ballet.” The game is designed for mayhem, and fouling is a legitimate tactic. As one seasoned coach put it:
“Fouling is completely unsportsmanlike. Fortunately, Blood Bowl is not made for sportsmen.”
Conclusion
Fouling is an art form—a blend of timing, strategy, and a dash of malice. When executed correctly, it can be the difference between victory and defeat. So lace up your boots, keep an eye on the ref, and remember: in Blood Bowl, it’s not just about winning; it’s about winning dirty.
Happy fouling, and may Nuffle smile upon your dirty deeds!