
β Chaos Chosen β
QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
---|---|---|---|---|---|---|---|---|---|---|
![]() | Beastman | 60k | 6 | 3 | 3+ | 4+ | 9+ | Horns | GMS | AP |
![]() | Chosen Blockers | 100k | 5 | 4 | 3+ | 5+ | 10+ | β | GMS | A |
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Chaos Troll | 115k | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team Mate | MS | AG | |
Chaos Ogre | 140k | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate | MS | AG | |
Minotaur | 150k | 5 | 5 | 4+ | β | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | MS | AG | |
![]() | ReRolls | 60k | Apothecary: Yes | |||||||
Special Rules | Favourd Of⦠(choose either): Undivided, Khorne, Nurgle, Slaanesh, Tzeentch |
Create your team roster
Strengths:
- Strong
- Easy mutation access
- Very good when developed
Weaknesses:
- Expensive players
- Expensive rerolls
- No starting skills
Starting Roster Chaos Chosen Team
Chaos no Big Guys
QTY | Players/ Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
4 | Chosen Blockers / Warriors | 400k |
3 | Rerolls | 180k |
Total | 1000k |
This is probably the most obvious way to start the team, especially as you have the miniatures to do it with a single box of Games Workshop’s official Chaos Chosen team. You have the four Blockers at the front to maximise the MVP landing on them. You also have a good amount of dice rolls to get you started which, as always, will come in very handy. If you want to make a lot of dice rolls, you’ll have to drop two blockers to the beast men, but that weakens you too much on the field.
This is one of the best ways to start a Chaos Chosen team, unless you want to try to shoehorn in one of the Great Ones early on. Get an Apothecary as soon as possible and then save up for more players.
Chaos with Troll
QTY | Players / Extras | Cost |
---|---|---|
6 | Beastman Runner Lineman | 360k |
4 | Chosen Blockers / Warriors | 400k |
1 | Chaos Troll | 115k |
2 | Rerolls | 120k |
Total | 995k |
The Troll is the easiest option to fit into a starting line-up. You can drop down to two Rerolls, which gives you enough funds to trade a Beastman for the Troll. Having the Troll adds a little extra strength to an already fairly strong team, but the cost of doing so is a much needed Reroll for an unreliable player.
Chaos with Ogre
QTY | Players / Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
3 | Chosen Blockers / Warriors | 300k |
1 | Chaos Ogre | 140k |
2 | Rerolls | 120k |
Total | 980k |
Similar to the Troll, you have to give up a Reroll. This time, because of the extra cost of an Ogre, it’s at the cost of one of your Blockers. The Ogre is much more reliable than the Troll, so I think it’s a good choice, but they’re still less reliable than a Blocker and you’ve given up one to get the Ogre in.
However, you have 20k left over, so you can save it to get the Apothecary after the first game.
Chaos Chosen and Minotaur
Cantidad | Jugador / Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
3 | Chosen Blockers / Warriors | 300k |
1 | Minotauro | 150k |
2 | Rerolls | 120k |
Total | 990k |
For only 10k more than the Chaos Ogre, the trade-off to get a Chaos Minotaur in your starting line-up is very similar. It’s a little harder to use and a little more fragile, but it gives you the player who has the strongest starting strength when blitzing. This makes it easier to get 3 dice blitzes, although it somewhat forces you to dedicate the blitz action on most turns to this player. Combined with Frenzy, the Minotaur will be the best at removing other players from the field. The question you have to ask yourself is whether it’s worth having him in the starting squad at the expense of a blocker and a dice roll.
Chaos teams are not noted for the subtlety or originality of their play. Their game plan is limited to a simple drive up the middle of the field, maiming and injuring as many opposing players as possible. They rarely, if ever, concern themselves with such minor considerations as picking up the ball and scoring touchdowns, not while there are players left alive on the opposing team, at leastβ¦.
Summary:

Jim: Bob, have you heard of Chaos teams in Blood Bowl?
Bob: No, I haven’t. Can you tell me more about them?
Jim: Sure! Chaos teams are known for being the most agile among the bashing teams. Their chaos warriors have high strength and can handle the ball and dodge as well as an average player. The beastmen are also strong and can blitz with their horns.
Bob: That sounds promising. What’s the downside to playing with a Chaos team?
Jim: Well, the players aren’t cheap, the rerolls are expensive, and they don’t start with any skills. This can make it very difficult for beginners to get started with the team. But once you develop them, they can become one of the best teams in the game.
Bob: That sounds rough for beginners. I’m not sure I would want to start with a Chaos team.
Jim: Yeah, it can be tough, but if you can get through the initial stages, you’ll be rewarded with a strong team in the long run. The team also has access to mutations that can easily convert players into a specific role, and they have access to strength skills that can make them even stronger.
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