★ Chaos Chosen ★
QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
---|---|---|---|---|---|---|---|---|---|---|
Beastman Linemen | 60k | 6 | 3 | 3+ | 4+ | 9+ | Horns | GMS | AP | |
Chaos Chosen Blocker | 100k | 5 | 4 | 3+ | 5+ | 10+ | – | GMS | A | |
Choose 1 Of 3: | ||||||||||
Chaos Troll | 115k | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team Mate | MS | AG | |
Chaos Ogre | 140k | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate | MS | AG | |
Minotaur | 150k | 5 | 5 | 4+ | – | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | MS | AG | |
ReRolls | 60k | Apothecary: Yes | ||||||||
Special Rules | Favourd Of… (choose either): Undivided, Khorne, Nurgle, Slaanesh, Tzeentch |
Create your team roster
Strengths:
- Strong
- Easy mutation access
- Very good when developed
Weaknesses:
- Expensive players
- Expensive rerolls
- No starting skills
Starting Roster Chaos Chosen Team
Chaos Chosen no Big Guy
QTY | Players/ Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
4 | Chosen Blockers / Warriors | 400k |
3 | Rerolls | 180k |
Total | 1000k |
This is probably the most obvious way to start the team, especially as you have the miniatures to do it with a single box of Games Workshop’s official Chaos Chosen team. You have the four Blockers at the front to maximise the MVP landing on them. You also have a good amount of dice rolls to get you started which, as always, will come in very handy. If you want to make a lot of dice rolls, you’ll have to drop two blockers to the beast men, but that weakens you too much on the field.
This is one of the best ways to start a Chaos Chosen team, unless you want to try to shoehorn in one of the Great Ones early on. Get an Apothecary as soon as possible and then save up for more players.
Chaos Chosen with Troll
QTY | Players / Extras | Cost |
---|---|---|
6 | Beastman Runner Lineman | 360k |
4 | Chosen Blockers / Warriors | 400k |
1 | Chaos Troll | 115k |
2 | Rerolls | 120k |
Total | 995k |
The Troll is the easiest option to fit into a starting line-up. You can drop down to two Rerolls, which gives you enough funds to trade a Beastman for the Troll. Having the Troll adds a little extra strength to an already fairly strong team, but the cost of doing so is a much needed Reroll for an unreliable player.
Chaos Chosen with Ogre
QTY | Players / Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
3 | Chosen Blockers / Warriors | 300k |
1 | Chaos Ogre | 140k |
2 | Rerolls | 120k |
Total | 980k |
Similar to the Troll, you have to give up a Reroll. This time, because of the extra cost of an Ogre, it’s at the cost of one of your Blockers. The Ogre is much more reliable than the Troll, so I think it’s a good choice, but they’re still less reliable than a Blocker and you’ve given up one to get the Ogre in.
However, you have 20k left over, so you can save it to get the Apothecary after the first game.
Chaos Chosen With Minotaur
Cantidad | Jugador / Extras | Cost |
---|---|---|
7 | Beastman Runner Lineman | 420k |
3 | Chosen Blockers / Warriors | 300k |
1 | Minotauro | 150k |
2 | Rerolls | 120k |
Total | 990k |
For only 10k more than the Chaos Ogre, the trade-off to get a Chaos Minotaur in your starting line-up is very similar. It’s a little harder to use and a little more fragile, but it gives you the player who has the strongest starting strength when blitzing. This makes it easier to get 3 dice blitzes, although it somewhat forces you to dedicate the blitz action on most turns to this player. Combined with Frenzy, the Minotaur will be the best at removing other players from the field. The question you have to ask yourself is whether it’s worth having him in the starting squad at the expense of a blocker and a dice roll.
Team Developement
Beastmen
Beastmen are your most versatile players, capable of doing everything fairly well with some upgrades, so the range of options is wide. They have access to Strength, Mutations, and General skills as primaries. Like all Chaos teams, Block is excellent, although offensively you have Juggernaut if you use them for Blitzing, which makes Block less necessary. If you want to make a Beastman the ball carrier, Sure Hands can be more beneficial.
In terms of mutations, the most useful ones are Two Heads for easier dodging or Extra Arms/Big Hand for improved ball handling.
If you want to use them offensively, your options should be Claw and Mighty Blow.
For secondary skills, the first one to consider is Dodge, which is fantastic in combination with Horns, allowing you to Blitz and take advantage of the dodge reroll to get out of tricky situations with relative ease and low risk. You might also consider giving Leader to a Khorngor for an extra team reroll.
Chaos Warriors
Chaos Warriors will primarily be on your front line, giving and receiving hits, so you should prioritize Block for them. You might want to give Claw or Mighty Blow to one or two, but when deciding the order of blocks during your turn, prioritize those with Block. Guard is also very useful to ensure strength superiority.
There are no secondary skills that compensate for their cost and are more effective than the mentioned primaries, so it’s better to focus on primary skills.
Minotaur
The Minotaur is the most aggressive of the three Big Guys available to the team. The main drawback is that to make the most of him, you’ll have to Blitz with him most turns, and due to his Frenzy, you’ll have to block twice if you don’t knock down the opponent on the first try. Therefore, the most effective option is Juggernaut, which also helps to push opponents off the pitch. The most lethal option is to give him Claw, turning him into a meat grinder. Among the available mutations, Tentacles can be very useful to prevent an opponent in contact with the Minotaur from escaping. Stand Firm and Guard can also be very useful.
As a secondary skill, the most logical choice is Block.
Chaos Ogre
The Chaos Ogre is the most reliable option because he doesn’t need an adjacent teammate nor does he have to hog the Blitzes, so you can use him more strategically. For this purpose, Guard is the best option as it allows you to provide support where the rest of the team needs it. Stand Firm is also a good complement. The good thing about the Chaos Ogre is that he also has access to mutations, with Claw being the most notable.
If you have enough points to get a secondary skill, it should be Block.
Chaos Troll
The Chaos Troll is quite similar to the Ogre, since, for example, the advantage that Trolls have of being able to throw teammates is not applicable in this team due to the lack of “throwable” teammates. However, being less reliable, you can give him a more positional and less aggressive role, with skills like Guard, Stand Firm, or Tentacles. Remember that instead of blocking, you can vomit, so it’s more important to have several opponents close rather than setting up an effective block.
Nevertheless, as a secondary skill, Block is always recommended.
Team Developement Summary:
Player | Primary Skills | Secondary Skills |
---|---|---|
Beastman | Block, Sure Hands, Two Heads, Extra Arms/Big Hand, Claw, Mighty Blow | Dodge, Leader |
Chaos Warrior | Block, Claw, Mighty Blow, Guard | |
Minotaur | Juggernaut, Claw, Tentacles, Stand Firm, Guard | Block |
Ogre | Guard, Claw, Stand Firm | Block |
Troll | Guard, Stand Firm, Tentacles | Block |
Section created by: SmellyDiaper
Chaos teams are not noted for the subtlety or originality of their play. Their game plan is limited to a simple drive up the middle of the field, maiming and injuring as many opposing players as possible. They rarely, if ever, concern themselves with such minor considerations as picking up the ball and scoring touchdowns, not while there are players left alive on the opposing team, at least….
Team Summary:
Jim: Bob, have you heard of Chaos Chosen teams in Blood Bowl?
Bob: No, I haven’t. Can you tell me more about them?
Jim: Sure! Chaos Chosen teams are known for being the most agile among the bashing teams. Their chaos warriors have high strength and can handle the ball and dodge as well as an average player. The beastmen are also strong and can blitz with their horns.
Bob: That sounds promising. What’s the downside to playing with a Chaos team?
Jim: Well, the players aren’t cheap, the rerolls are expensive, and they don’t start with any skills. This can make it very difficult for beginners to get started with the team. But once you develop them, they can become one of the best teams in the game.
Bob: That sounds rough for beginners. I’m not sure I would want to start with a Chaos team.
Jim: Yeah, it can be tough, but if you can get through the initial stages, you’ll be rewarded with a strong team in the long run. The team also has access to mutations that can easily convert players into a specific role, and they have access to strength skills that can make them even stronger.
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