★ Vampires ★
QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
---|---|---|---|---|---|---|---|---|---|---|
Thrall Linemen | 40k | 6 | 3 | 3+ | 4+ | 8+ | – | G | AS | |
Vampire Thrower | 110k | 6 | 4 | 2+ | 2+ | 9+ | Blood Lust (2+), Hypnotic Gaze, Pass, Regeneration | AGP | S | |
Vampire Blitzer | 110k | 6 | 4 | 2+ | 5+ | 9+ | Blood Lust (3+), Hypnotic Gaze, Juggernaut, Regeneration | AGS | – | |
Vampire Runner | 100k | 8 | 3 | 2+ | 4+ | 8+ | Blood Lust (2+), Hypnotic Gaze, Regeneration | AG | PS | |
Vargheist | 150k | 5 | 5 | 4+ | – | 10+ | Blood Lust (3+), Claws, Frenzy, Loner (4+), Regeneration | S | AG | |
ReRolls | 60k | Apothecario: Si | ||||||||
Special Rules | Sylvanian Spotlight |
Create your team roster
Strengths:
- ST4 AG2+ Vampires
- Cheap Lineman
- Hypnotic Gaze
Weaknesses:
- Expensive Rerolls
- Bloodlust
- Lacking Skills
Vampire Star Players
Akhorne the Squirrel, Grak & Crumbleberry, Gretchen Wächter, Helmutt Wolf, Skrull Halfheight, Frank n’ Stein, Whilhelm Chaney, Bryce « The Slice » Cambuel, Ivan “The Animal” Deathshroud, Karina von Riesz, Luthor von Drakenborg
Starting Roster Vampire Team – 1.000.000 GP
All Vampires, 2 ReRolls
Quantity | Player/Item | Cost |
---|---|---|
2 | Vampire Thrower | 220k |
2 | Vampire Blitzer | 220k |
2 | Vampire Runner | 200k |
6 | Thrall Linemen | 240k |
2 | ReRolls | 120k |
Total: | 960k |
Having all six Vampires means you can only afford 2 ReRolls. You can opt for 5 Thralls (960k) and use the remaining 40k for an extra Thrall, Vargheist savings, or Dedicated Fans. While 6 Vampires increase Bloodlust risk and require careful Thrall management, it allows immediate SPP gain for all Vampires, creating a strong lineup from the start.
Vampires, 3 ReRolls, 7 Thralls
Quantity | Player/Item | Cost |
---|---|---|
2 | Vampire Thrower | 220k |
1 | Vampire Blitzer | 110k |
2 | Vampire Runner | 200k |
7 | Thrall Linemen | 280k |
3 | ReRolls | 180k |
Total: | 990k |
Drop a Blitzer for a 3rd ReRoll and a 7th Thrall for more reliability. Prioritize Throwers for Bloodlust 2+ and Strength 4/AV9+. This setup offers 10k for Dedicated Fans, enhancing your cash flow for future purchases.
Vargheist, 3 ReRolls
Quantity | Player/Item | Cost |
---|---|---|
2 | Vampire Thrower | 220k |
1 | Vampire Blitzer | 110k |
1 | Vampire Runner | 100k |
6 | Thrall Linemen | 240k |
1 | Vargheist | 150k |
3 | ReRolls | 180k |
Total: | 1000k |
- Quantity: 2 Vampire Throwers, 1 Vampire Blitzer, 1 Vampire Runner, 6 Thrall Linemen, 1 Vargheist, 3 ReRolls
- Total Cost: 1000k
A Vargheist, 2 Throwers, 1 Blitzer, and 1 Runner with 3 ReRolls is a balanced choice. The Vargheist is a powerful addition, and 3 ReRolls cover Bloodlusts and other critical actions. This setup balances strength and reliability.
Full Vampires, Vargheist, 0 ReRolls
Quantity | Player/Item | Cost |
---|---|---|
2 | Vampire Thrower | 220k |
2 | Vampire Blitzer | 220k |
2 | Vampire Runner | 200k |
5 | Thrall Linemen | 200k |
1 | Vargheist | 150k |
Total: | 990k |
For an extreme approach, this build maximizes Bloodlust potential with 6 Vampires and a Vargheist but no ReRolls. Buy a spare Thrall to handle Bloodlust demands. Prioritize earning ReRolls with match winnings, though this setup is risky and requires careful management.
Team Development
Thralls
Thralls are the vampires’ “pantry,” so it’s better if the rest of the team gains experience. However, if a Thrall does gain enough experience, it’s always good to give one Kick. If you’re playing in a league, a good strategy is to roll random skills to avoid increasing your Team Value too much, and if the player isn’t useful, you can either get rid of them or use them as fodder in the next match. Aside from the skills already mentioned, the most useful would be Wrestle, Defensive Tackle, and Dirty Player.
Runners
Several skills are particularly useful for all vampire positions: Block, Dodge, Pro, and Side Step. For Runners, this holds true, and since they carry the ball frequently, Side Step will be a bit more useful than for other players, so keep it in mind.
If you can afford an attribute increase, you should focus on movement to create a Runner with Movement 9.
Throwers
In all teams with a thrower, it’s a good idea to choose Leader as soon as possible, and for Vampires, it’s especially helpful. From there, you can choose the previously mentioned skills that are useful for all positions: Block, Dodge, Pro, and Side Step. Since the Thrower handles the ball, Sure Hands can also be useful, but if you’ve already given them Leader and/or Pro and they have Agility 2+, you can skip this one.
Blitzers
Vampire Blitzers already come with Break Tackle, so if you don’t mind taking some risks, the one you plan to use for blitzing can prioritize other skills over Block, like Mighty Blow, Defensive Tackle, Strip Ball, or even Frenzy to push opponents off the pitch. Don’t forget the other versatile skills for Vampires: Dodge, Pro, and Side Step. Blitzers are incredibly versatile, so it depends on your playstyle and the role you want them to fill.
Vargheist
Like all Big Guys with Frenzy, Break Tackle is an option worth considering because it’s a primary skill, allowing you to blitz with more confidence (and if you have a Vargheist, it’s for doing lots of blitz actions). It makes the Vargheist a beast at pushing opponents off the pitch. Other great options are Mighty Blow, which, combined with its claws, makes it lethal, Guard for added support, and Stand Firm, both to prevent being pushed and to avoid being shoved off the pitch after you do it.
For a secondary skill, no doubt, the best option—and one you should consider even as your first upgrade—is Block.
Summary of Skills
Primary | Secondary | Attribute | |
---|---|---|---|
Thralls | Kick, Wrestle, Defensive Tackle, Dirty Player | ||
Vargheist | Break Tackle, Mighty Blow, Guard, Stand Firm | Block | |
Runners | Block, Dodge, Side Step, Pro | Movement | |
Throwers | Leader, Block, Dodge, Pro, Side Step, Sure Hands | ||
Blitzers | Block, Mighty Blow, Defensive Tackle, Strip Ball, Frenzy, Dodge, Pro, Side Step | Strength |
Section created by: SmellyDiaper
Although Vampire teams include a number of extremely capable players, they are weighed down by the Vampires’ unreliability. Although they should be focused on the game, their attention is often diverted to their hunger and, before you know it, they’re off for a quick bite!
Team Summary
Jim: Bob, have you heard of the Vampires in Blood Bowl?
Bob: No, I haven’t. What’s so special about them?
Jim: Well, at first glance, Vampires look like one of the best teams in the game. They have high strength and agility, and they even come with Regeneration and Hypnotic Gaze.
Bob: That does sound impressive. What about their backup players?
Jim: They have cheap Thralls to fill out the team, and they’re probably the best equipped to break a cage and get to the ball carrier. However, there’s a catch.
Bob: And what’s that?
Jim: The Vampires have Bloodlust, which can make them unpredictable and sometimes fatal to your own players. They also don’t start with any blocking skills, and team dice rolls are expensive for this team.
Bob: That does sound like a problem. So, are Vampires a good team for beginners?
Jim: No, I wouldn’t recommend Vampires to novice coaches. They’re probably one of the most difficult teams to train and they require a lot of planning and management to be used effectively. It’s guaranteed frustration for a beginner coach.
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