Khorne Blood Bowl Team

Khorne Blood Bowl Team

★ Khorne ★

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
Bloodborn Marauder Linemen50k633+4+8+FrenzyGMAS
Khorngors70k633+4+9+Horns, JuggernautGMSAP
Bloodseekers110k544+6+10+FrenzyGMSA
Bloodspawn160k554+9+Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled FuryMSAG
Rerolls60kApothecary: Yes
Special RulesFavoured of Khorne
Khorne Blood Bowl Team

Create your team roster

Khorne Team Strengths:

  • Lots of Frenzy
  • Pretty Strong
  • Access to Mutations

Khorne Team Weaknesses:

  • Lots of Frenzy
  • Lacking core skills
  • Bad at passing

Starting Roster Khorne Team

3 Rerolls Khorne

QTYPlayers / ExtrasCost
4Bloodborn Marauder Linemen200k
4Khorngors280k
3Bloodseekers330k
3Rerolls180k
Total990k

The Khorngors are the main candidates to do the ball handling since they don’t have Frenzy. You can afford to put three Blood Seekers in the team, they are expensive, but since they are slow in skill acquisition, having them at the beginning gives them more chances to get MVP or cause casualties.

I wouldn’t rely on starting with less rolls, it takes a long time to save after starting the team. You don’t have any players that come with any ball handling or basic skills like Blocking and Dodge. The lack of access to the main Passing skill also makes it hard to get a lead roll. You can start this way, but let’s look at other options.

Bloodspawn + 2 Rerolls

QTYPlayers / ExtrasCost
5Bloodborn Marauder Linemen250k
2Khorngors140k
3Bloodseekers330k
1Bloodspawn160k
2Rerolls120k
Total1000k

There’s a certain appeal in grabbing as many high Strength players with Frenzy as possible on the team and this is one way to do it. You get the very expensive Big Guy (who is surprisingly agile) to go with three Bloodseekers. The extra strength, along with the nasty combination of Frenzy, Claws and Mighty Strike, would be great if you’re facing a lot of high armor teams. To afford all this, you only have two Rerolls and a single Khorngor that can end up hogging all the Touchdowns. You also have to carry an extra Lineman who is a bit more fragile.

4 Bloodseekers + 4 Khorngors

QTYPlayers / ExtrasCost
3Bloodborn Marauder Linemen150k
4Khorngors280k
4Bloodseekers440k
2Rerolls120k
Total990k

Instead of taking the less reliable and very expensive Bloodspawns, you can put in the four Bloodseekers and get the four Khorngors. This list also leaves something to afford an Apothecary after the first game, or to start with some Dedicated Fans.

Getting skills in the Bloodseekers is probably more important than in a Bloodspawn, so starting with them as early as possible would be best. Having more than one Khorngor gives you a backup if one gets injured and allows you to develop two for ball handling and two for blitzing ball carriers. It will also spread the star players’ points better, assuming you split the touchdowns between them. This roster also has the highest average armor, which combined with the ease with which you can get an apothecary suggests it should be the most resilient. If you’re in a high touchdown environment, that might be appealing, but so is the can-opening ability of a Bloodspawn….

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