Snotling Blood Bowl Team

Snotling Blood Bowl Team

★ Snotlings ★

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
Snotling15k513+5+6+Dodge, Right Stuff, Side Step, Stunty, Swarming, TitchyAG
Fungus Flinga30k513+4+6+Bombardier, Dodge, Right Stuff, Secret Weapon, Side Step, StuntyAPG
Fun-hoppa20k613+5+6+Dodge, Pogo Stick, Right Stuff, Side Step, StuntyAG
Stilty Runna20k613+5+6+Dodge, Right Stuff, Side Step, Sprint, StuntyAG
Pump Wagon105k455+9+Dirty Player (+1), Juggernaut, Mighty Blow (+1), Really Stupid, Secret Weapon, Stand FirmSAG
Trained Troll115k455+5+10+Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team MateSAGP
ReRolls60kApothecary: Yes
Special RulesBribery and Corruption, Low Cost Linemen, Underworld Challenge
Snotling Blood Bowl Team Roster

Create your team roster

Snotling Team Strengths:

  • Cheap players
  • Can field extra players
  • Cheap Bribes

Snotling Team Weaknesses:

  • Weak
  • Fragile
  • Limited skill access

Starting Roster Snotling Team

All Team

QTYPlayers / ExtraCost
2Fungas Flingas60k
2Stilty Runners40k
2Pump Wagons210k
2Trained Trolls230k

With this you have fifteen players, which leaves you a gap to sign a star player from incentives against higher value teams. Against other new teams you should also be 100k below their value, which is enough to get a couple of bribes through incentives. Use your cheap, disposable players to make some fouls on the wings and try to maintain your numerical advantage. Technically you could include another Reroll, though that could make the difference between getting two, one or even zero bribes.

At first glance, it seems like Snotling teams will have a lot of options for creating a starting roster. While this is technically true, it is possible to simply take everything and still have a low enough team value to benefit from incentives.

Get some bribes and use them to foul gangs or to get your pump carts back after being kicked out. Pumping carts are probably the best thing worth saving and any Snotling that gets kicked out isn’t really going to be much of a loss.

Snotlings are the smallest, and perhaps the most numerous, type of Greenskin in the world. Tiny in stature and with no sense of self-preservation, they are enthusiastic followers and players of Blood Bowl.

Snotling Team Overview

Snotlings may be the worst team in Blood Bowl. They are extremely weak and fragile, but they make up for it with their numbers. However, with two Trolls, two Snotling pump carts, and access to cheap bribes, you can use them to have a small chance. With a unique ability that allows you to have more than 16 players on the team for match day and also being able to set up more than 11 players on a kickoff, this numerical advantage can give you an edge.

Considering how easy it is to hit a Snotling and get him off the field, you’ll want to use your extra numbers while you have them. This basically means drawing a lot of fouls. With more players on the field you can get those assists for sideline fouls without sacrificing your distribution of tackle zones elsewhere. Getting thrown out will be a great deal if you also take out the opposing player and don’t forget you have those cheap bribes (although you might want to save them for Pump Wagons.

Use the high strength players to hide behind and use them to do as much blocking as possible to use that Mighty Strike ability to help take out players. Pumping Carts have the Dirty Player (+1) skill, so use them to foul when you can’t save them with bribes from being kicked out due to the Secret Weapon skill.

Fungus Flingers (Bombers) can cause some chaos and disruption, especially against lower agility teams and you can have two of these in your list. I wouldn’t bother keeping them with Bribes and if you have both then keep them to ride one in each half rather than at the same time.

Snotling Team Summary:

Snotling’s are going to be a tough team to get right, but they can offer a unique gameplay experience. As the coach of a Snotling team you will have to be prepared to lose players frequently, but the good thing about them is that there are many more available! The key to success is going to be trying to push your numerical advantage as far as possible through each unit and drag those units out for as many turns as possible. You always have in your pocket that quick attempt to pull the team in one turn, though it’s not something you can rely on.

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