
★ Lizardmen 2025★
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Skink Linemen | 60k | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GDPS | |
| Chameleon Skink | 70k | 7 | 2 | 3+ | 3+ | 8+ | Dodge, On the Ball, Shadowing, Stunty | AP | GDS | |
| Saurus Blocker | 90k | 6 | 4 | 5+ | 6+ | 10+ | Juggernaut, Unsteady | GS | AD | |
| Kroxigor | 140k | 6 | 5 | 5+ | – | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG | |
| ReRolls | 70k | Apothecary: Yes | ||||||||
| Special Rules | ||||||||||
| Leagues | Lustrian Superleague |
Lizardmen 2020
★ Lizardmen 2020 ★
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Skink Linemen | 60k | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GPS | |
| Chameleon Skink | 70k | 7 | 2 | 3+ | 3+ | 8+ | Dodge, On the Ball, Shadowing, Stunty | A | GPS | |
| Saurus Blocker | 85k | 6 | 4 | 5+ | 6+ | 10+ | – | GS | A | |
| Kroxigor | 140k | 6 | 5 | 5+ | – | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG | |
| ReRolls | 70k | Apothecary: Yes | ||||||||
| Special Rules | Lustrian Superleague |
Create your team roster
Lizardmen Team Strengths:
- Fast
- Half the team is strong and high armoured
- Dodge and Stunty
Lizardmen Team Weaknesses:
- Half the team is weak and fragile (stunty)
- Lacking good starting skills
- Very poor at passing
Set-Up
Offence

B=Saurus Blocker
K=Kroxigor
C=Chameleon
S=Skink
Defence

Starting Roster Lizardmen Team
Uno team, One box!
| QTY | Players / Extras | Cost |
|---|---|---|
| x4 | Skink Runner Linemen | 240k |
| x1 | Cameleon | 70 |
| x6 | Saurus Blockers | 540k |
| x2 | Rerolls | 140k |
| Total | 990k |
Team Developement
Section created by: SmellyDiaper
Team Box Contents
The starter box for the Lizardmen team contains 12 miniatures:
- x6 Saurus Blockers
- x4 Line Skinks
- x2 Chameleon Skinks
- x2 double-sided Blood Bowl coins
- x2 turn and replay markers
- x4 balls
- Team decals
Priests predicted the game of Blood Bowl thousands of years before it was discovered by the dwarf Roze-El. So it’s no wonder the Lizardmen play Blood Bowl.
Team Overview

Jim: “Good evening everyone! With me is Bob Bifford and today we’ll be talking about one of the oldest races playing Blood Bowl.”
Bob: “Good evening, Jim. That’s right, from Lustria the Lizardmen have been playing this game since long before that dwarf started translating the sacred texts. What was his name?”
Jim: “His name was Roze-El, Bob, and it’s true, they’ve been at it so long that it’s not surprising to see them in the games. They have a strange mix of speed and strength that can stand up to the Chaos brutes, keeping the Skavens at bay in speed.”
Bob: “The Saurians for example have a lot of strength and speed but not much Agility. However the Skinks are fast, move fast around the field, agile in dodging opponents, but have little armor and are terrible with the ball.”
Jim: “That’s why Lizardmen Teams have to link the 2 players to score fast with the Skins while clearing or blocking with the Saurians.”
Bob: “The team suffers from Abilities early on and the Saurians are slow to develop. If they don’t work together they can be in trouble.”
Jim: “In the hands d ‘expert coaches they are an excellent team that adapts to any opponent.”
Bob: “They have the ability to score quickly and hold their own against tough teams while taking down the more agile ones.”
Jim: “We can’t forget Kroxigor, a relentless predator, fast and huge, I think he’s one of the best big guys we can in Blood Bowl right now.”
Bob: “They’re scary Jim, I played against one in my younger days and I almost didn’t count it.”
Jim: “Are you tempering, Bob? I didn’t know you were afraid of anything.”
Bob: “Just that and needles, Jim. They told me later to stand still, that they only see you if you’re moving, I don’t know where they got that from.”
Jim: “Well let’s leave that for another day, Bob. Here ends our talk about the Lizard Men. See you next week with more information on all things Blood Bowl.”
Bob: “Best regards!”
Summary
Lizardmen teams have an unusual mix of speed, strength and agility. The Saurus have a lot of strength and speed, but can’t dodge or handle the ball very well. Skinks are very fast, can move down the field well, but are weak, have little armor and are terrible passers. The key to this team is to use both types of players to support each other. They have the ability to score quickly and the strength to slow down attacking teams and hit agile ones.
They suffer from the fact that they have very little in the way of starting skills and Saurus can be very slow to develop. If you don’t use them well in combination you can run into trouble. If the other team can keep attacking the Skinks, you will have no chance of handling the ball. If you run the ball away from the protection of the Saurus, they can get tied up and be unable to keep up.
For a beginner they can be quite tricky, they are not very good at handling the ball and don’t have the skills for reliable blocking to complement the force. If you let the team get separated on the field, the opposing team can attack the Skinks.
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