Skaven Blood Bowl Team

Skaven Blood Bowl Team

β˜… Skaven β˜…

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
Lineman50k733+4+8+–GAMS
Thrower85k733+2+8+Pass, Sure HandsGPAMS
Gutter Runner85k922+4+8+DodgeAGMPS
Blitzer90k733+5+9+BlockGSAMP
Rat Ogre150k654+–9+Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile TailSAGM
ReRolls50kApothecary: Yes
Special RulesUnderworld Challenge
Skaven Blood Bowl Team Roster

Create your team roster

Skaven Team Strengths:

  • Very Fast
  • Cheap
  • Mutation Access

Skaven Team Weaknesses:

  • Fragile
  • Can develop really one sided

Basic Set-Ups

Offence

B = Blitzer
G = Gutter Runner
T = Thrower
L = Lineman

Defence

B = Blitzer
G = Gutter Runner
T = Thrower
L = Lineman

Starting Roster Skaven Team

Complete Team

QTYPlayers / ExtrasCost
4Skaven Clanrat Linemen200k
1Thrower85k
4Gutter Runners340k
2Blitzers180k
3Rerolls150k
Total955k
Roster Skaven

With this list you are 5k short to include an Apothecary as well. Apart from that, you have everything you need and downgrading any of the positional players to a Linerat in order to get that Boticario is not worth it. You can get an Apothecary the next league game. Also, it might hinder teams that have kept their team value low to get incentives. Alternatively, you could get some Dedicated Fans to increase the profit you generate.

12 Players + Apothecary Skaven

QTYPlayers / ExtrasCost
7Skaven Clanrat Linemen350k
1Thrower85k
2Gutter Runners170k
2Blitzers180k
3Rerolls150k
1Apothecary50k
Total985k
Roster Skaven

Skaven teams have a habit of being hit with low armor and average agility in much of the team. For that reason you might want to start with a sub and also the protection of an Apothecary for the more expensive players. With the Launcher and two Gutter Runners you should be able to score more easily than most teams. It also means you have a little more strength on the field, but at the expense of the movement of the Gutter Runner. If you’re one of those coaches who are content to play with two dice rolls, you can trade one for an extra Linerat, which could be useful in preparation for the second half.

4 Rerolls Skaven

QTYPlayers / ExtrasCost
6Skaven Clanrat Linemen300k
1Thrower85k
2Gutter Runners170k
2Blitzers180k
4Rerolls200k
1Apothecary50k
Total985k
Roster Skaven

This is very similar to the list above, but instead of the Linerat substitute, you have an extra dice roll. The Skaven are one of the teams that really don’t need that many dice rolls compared to other teams. You have skills on relevant players and your agility isn’t terrible across the team. However, with only two Gutter Runners, you could attempt more dodges with average agility. Having a lot of rerolls also gives you more license to attempt Placar with one die, especially with Blitzers, since they have Placar. There is the option of waiting for the Apothecary and upgrading one of the Linerats to a third Gutter Runners.

Rat Ogre Skaven

QTYPlayers / ExtrasCost
5Skaven Clanrat Linemen250k
1Thrower85k
2Gutter Runners170k
2Blitzers180k
1Rat Ogre150k
2Rerolls100k
1Apothecary50k
Total985k

Sometimes it can be very useful to have a really strong player available to the team.

The apothecary is there to protect the more expensive assets, but trading him for a third roll of the dice and then saving up to get one as soon as possible would probably be the way to go.

No Thrower

QTYPlayers / ExtrasCost
5Skaven Clanrat Linemen250k
4Gutter Runners340k
2Blitzers180k
3Rerolls150k
1Apothecary50k
Total970k

This is very similar to the full positional list, not having a caster basically means that you are trading them in to afford an apothecary. You could also swap out the Apothecary for an extra Linerat or Reroll. A Skaven team with four Gutter Runners and four Rerolls can sometimes make some extraordinary plays. The only other high agility players that start with Dodge are the Sylvan Elves, but it’s hard to start with three rerolls on a team of expensive elves.

They may not be that strong, and they certainly aren’t tough, but boy are the Skaven fast! More than one opponent has been left in the starting blocks as the speedy Skaven players race through a gap in the line and dash in for a touchdown at lightning speed.

Team summary:

The Skaven are the fastest team in the game and also have fairly cheap players. Gutter Runners are by far their best players and can be a real problem for the opposing team. Skaven teams can also have mutations, although not as easily as Chaos teams, and these can be really useful. With the right skill combinations and increased movement, skaven have the ability to score in a turn with a player capable of moving half the field. Their cheap players give the ability to have a fairly deep bench to deal with the inevitable injuries, or you can use a disposable player to foul the other team.

However, the Skaven are quite fragile and, apart from the Channel Runners, have fairly average agility. So, while most of the team is as fast as the Wood Elves, they don’t have the agility to move like them. You will also find that Channel Runners are often the target of opponents’ fouls. Luckily, they are easy to upgrade, so don’t worry about losing them.

Skaven are not a bad team for beginners, the cheapness of the players means you can have some substitutes and scoring is easy for Gutter Runners. However, you may not develop exceptional tactical understanding with them and some games the team can be destroyed if the other team can get a lot of blocks.

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