
â Orc 2025 â
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Linemen | 50k | 5 | 3 | 3+ | 4+ | 10+ | None | GS | AD | |
| Goblin | 40k | 6 | 2 | 3+ | 3+ | 8+ | Dodge, Right Stuff, Stunty | AD | GPS | |
| Orc Thrower | 75k | 5 | 3 | 3+ | 3+ | 9+ | Pass, Sure Hands | GP | ADS | |
| Orc Blitzer | 85k | 6 | 3 | 3+ | 4+ | 10+ | Block, Break Tackle | GS | AD | |
| Orc Big Un | 95k | 5 | 4 | 4+ | 6+ | 10+ | Mighty Blow, Taunt, Unsteady | GS | AD | |
| Untrained Troll | 115k | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow, Projectile Vomit, Really Stupid, Regeneration, Throw Team Mate | S | AGP | |
| ReRolls | 60k | Apothecary: Yes | ||||||||
| Special Rules | Brawlin* Brutes, Team Captain | |||||||||
| Leagues | Badlands Brawl |
Orc 2020
â Orc 2020 â
| QTY | Position | Cost | MA | ST | AG | PA | AV | Skills & Traits | Pri | Sec |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Linemen | 50k | 5 | 3 | 3+ | 4+ | 10+ | Animosity (Orc Linemen) | G | AS | |
| Orc Thrower | 65k | 5 | 3 | 3+ | 3+ | 9+ | Animosity (all team-mates), Pass, Sure Hands | GP | AS | |
| Orc Blitzer | 80k | 6 | 3 | 3+ | 4+ | 10+ | Animosity (all team-mates), Block | GS | AP | |
| Orc Big Un | 90k | 5 | 4 | 4+ | â | 10+ | Animosity (Big Uns) | GS | A | |
| Goblin | 40k | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GS | |
| Untrained Troll | 115k | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team Mate | S | AGP | |
| ReRolls | 60k | Apothecary: Yes | ||||||||
| Special Rules | Badlands Brawl |
Create your team roster
Orc Name Generator
Orc Team Strengths:
- Strong
- High armour
- Fairly cheap
Orc Team Weaknesses:
- Animosity
- Average speed
- Weak as passing
Orc Star Players
- Akhorne the Squirrel
- The Black Gobbo
- Bomber Dribblesnot
- Fungus the Loon
- Grak & Crumbleberry
- Helmutt Wolf
- Morg ânâ Thorg
- Varag GhoulâChewer
Basic Set-Ups
Offence
B = Big Un
Z = Blitzer
T = Thrower
L = Lineman
Defence
B = Big Un
Z = Blitzer
T = Thrower
L = Lineman
Starting Roster Orc Team
One box, one team!
| QTY | Player/Extra | Cost |
|---|---|---|
| x2 | Big Un Blocker | 190k |
| x2 | Blitzer | 170k |
| x2 | Thrower | 150k |
| x6 | Lineman | 300k |
| x3 | Reroll | 180k |
| TOTAL | 990k |
Orc Team Development
Summary:
| Position | Primary Skills | Secondary Skills | Attribute Upgrades |
|---|---|---|---|
| Lineman | Block, Kick, Dirty Player | ||
| Thrower | Block | Dodge | Agility, Movement |
| Blitzer | Mighty Blow, Tackle, Guard, Strip Ball, Frenzy | Dodge | Movement, Agility |
| Big âUn | Block, Guard, Mighty Blow, Stand Firm | ||
| Goblin | Sneaky Git, Catch | Dirty Player | |
| Troll | Guard, Stand Firm, Grab | Block |
GW Team Box Contents
The Orc starter box contains 12 miniatures:
- x6 Line Orcs
- x2 Orc Blitzers
- x2 Orc Throwers
- x2 Big Un Blockers
- x2 double-sided Blood Bowl coins
- x2 turn and replay markers
- x4 balls
- Team Decals
- Bases
Orcs have been playing Blood Bowl since it was discovered, and orc teams like the GougedEye and Severed Heads are among the best in the league. Orc teams are tough and hit hard, pounding the opponent’s line to create holes for their excellent Blitzers to exploit.
Blood Bowl Orc Team Summary
Orcs are one of the toughest teams in the game. Most of their players have high armor and having some strong players makes it difficult to take them off the field. Their access to cheap goblins and relatively low player overhead costs combine well to mean that an orc team will rarely start a game with less than the maximum eleven players.
They come with a good range of starting skills, although they have no dedicated catcher. Their main strength lies in their ability to hit the other team and run the ball rather than use passing plays. Their high armor comes in handy for this strategy and they can start four players who come with blocking alongside their four strength players. They also have the ability to use the teammate combination of a troll and goblin to score on a turn if needed.
Overall, the orc team is fairly complete and the fact that the players tend to stay on the field means they are a good choice for a starting team. Their speed is fairly average, but hopefully the numerical superiority of the opposition will make up for it. Also, running the ball usually requires fewer dice rolls with the ball, so turnovers are easier to avoid.
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