★Gnomes★
QTY | Position | Cost | MA | ST | AG | PA | AV | Skills and Traits | Pri | Sec |
---|---|---|---|---|---|---|---|---|---|---|
Gnome linemen | 40k | 5 | 2 | 3+ | 4+ | 7+ | Jump Up, Right Stuff, Stunty, Wrestle | A | GS | |
Gnome Illusionist | 50k | 5 | 2 | 3+ | 3+ | 7+ | Jump Up, Stunty, Trickster, Wrestle | AP | G | |
Woodland Fox | 50k | 7 | 2 | 2+ | – | 6+ | Dodge, My Ball, SideStep, Stunty | – | A | |
Gnome Beastmaster | 55k | 5 | 2 | 3+ | 4+ | 8+ | Guard, Jump Up, Stunty, Wrestle | A | GS | |
Altern Forest Treeman | 120k | 2 | 6 | 5+ | 5+ | 11+ | Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate, Timmm-ber! | S | AGP | |
ReRolls | 50k | Apothecary: Yes | ||||||||
Special Rules | Halfling Thimble Cup |
Create your team roster
Strengths:
- Lines with a combination of Grapple + On Foot in one Jump
- Extremely mobile and elusive foxes
- Very cheap equipment
Weaknesses:
- Weak
- Fragile
- They don’t have starting dodge like most players of S2 or less.
Gnome Star Players:
Akhorne The Squirrel, Barik Farblast, Deeproot Strongbranch, Grak & Crumbleberry, Griff Oberwald, Helmutt Wolf, Karla Von Kill, Mighty Zug, Morg ‘n’ Thorg, Rumbelow Sheepskin, Grombrindal, Frank’N Stein, Ivar Erikson, Skrorg Snowplet, Thorsson Stouthead.
Team Development
Gnome Linemen
Gnomes are a quite peculiar, slippery team based more on contact than on dodging, which is why they don’t have the Dodge skill by default. However, it is undoubtedly the skill that suits them best because it increases the chances of that contact game being effective (the only way the opponent can roll armor against them is with a POW) and also allows you to reroll dodges when it is better to reposition rather than stay in contact. Therefore, it is by far the best option. Beyond that, Sneaky Git is always useful, as well as skills that enhance mobility (Sure Feet and Sprint).
Gnome Illusionists
Illusionists are good ball receivers with acceptable agility and the best passing level on the team. It is most likely that you will want at least one of them to be in the landing zone of the ball. Considering this and their exclusive skill, Beguile, the most beneficial skill for them is Side Step, so that if they are the target of a block or a blitz, they can reposition before and after the opponent rolls the dice, allowing them to choose the most advantageous position. Of course, Dodge is also great for them, and if you want an extra reroll, you can give them Leader.
As a secondary skill, Sure Hands provides a lot of reassurance when picking up the ball.
Woodland Foxes
Foxes can only gain Agility skills as primaries and already have the best ones, so you can choose mobility skills (Sure Feet and Sprint) or those that help with ball control. Catch isn’t necessary due to their 2+ Agility but greatly increases success chances even in adverse conditions (opponents around, rainy weather, bouncing ball…). Leap can enable spectacular escapes, although with their agility and being slippery, they should usually have viable escape routes.
Gnome Beastmaster
Beastmasters are generally there to support the rest of the team to counter their low strength. Despite their mediocre armor, they are the most resilient gnomes, so proper positioning is crucial. The most useful skills for this are Dodge to avoid being knocked down and Side Step to reposition if an opponent tries to push you away, allowing you to stay in the most advantageous spot. Wrestle can also be useful to make it harder for opponents to dodge.
As a secondary skill, Stand Firm can be very useful for their role, although Side Step is cheaper as a primary skill.
Treemen
The classic role for Big Guys, especially for weaker teams, is to support the rest of the team and draw opponent resources. Therefore, the most broadly useful skill is Guard. Another very useful skill is Grab, so that even if they are Rooted, they can move opponents to the most convenient position without losing contact or even attract them to a square where they can be fouled if you like making fouls.
The secondary skills that benefit them the most are Pro for rerolling dice (such as rooting or blocking, though it can’t be used to stand up), Block for safer blocking, and Multiple Block can be interesting because they will likely start each engagement with a supporting Beastmaster nearby.
Summary:
Players | Primary Skills | Secondary Skills |
---|---|---|
Gnome Linemen | Dodge, Sneaky Git, Sure Feet, Sprint | – |
Gnome Illusionists | Side Step, Dodge, Leader | Sure Hands |
Woodland Foxes | Sure Feet, Sprint, Catch, Leap | – |
Gnome Beastmasters | Dodge, Side Step, Wrestle | Stand Firm |
Treemen | Guard, Grab | Pro, Block, Multiple Block |
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