★Old World Aliance★
|QTY||Position||Cost||MA||ST||AG||PA||AV||Skills & Traits||Pri||Sec|
|Human Thrower||80k||6||3||3+||3+||9+||Animosity (Dwarf and Halfling), Pass, Sure Hands||GP||AS|
|Human Catcher||65k||8||2||3+||5+||8+||Animosity (Dwarf and Halfling), Catch, Dodge||AG||S|
|Human Blitzer||90k||7||3||3+||4+||9+||Animosity (Dwarf and Halfling), Block||GS||A|
|Dwarf Blocker||75k||4||3||4+||5+||10+||Arm Bar, Brawler, Loner (3+), Thick Skull||GS||A|
|Dwarf Runner||85k||6||3||3+||4+||9+||Loner (3+), Sure Hands, Thick Skull||GP||AS|
|Dwarf Blitzer||80k||5||3||3+||4+||10+||Block, Loner (3+), Thick Skull||GS||A|
|Troll Slayer||95k||5||3||4+||–||9+||Block, Dauntless, Frenzy, Loner (3+), Thick Skull||GS||A|
|Halfling||30k||5||2||3+||4+||7+||Animosity (Dwarf and Human), Dodge, Right Stuff, Stunty||A||GS|
|1 Of 2:|
|Ogre||140k||5||5||4+||5+||10+||Bone Head, Loner (4+), Mighty Blow (1+), Thick Skull, Throw Team Mate||S||AG|
|Altern Forest Treeman||120k||2||6||5+||5+||11+||Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate, Timmm-ber!||S||AGP|
|Special Rules||Old World Classic|
- Large variety of players
- Decent Armor
- Average prices
- Average Agility and Ball Handling
Starting Rosters – Old World Aliance
|5||OWA Human Linemen||250k|
|1||OWA Human Thrower||80k|
|1||OWA Human Blitzer||90k|
|2||OWA Dwarf Blockers||150k|
|1||OWA Dwarf Blitzer||80k|
This is the framework that I would start the team with. You get eleven players and three rerolls. Four of them have high armour, two with Block, two with Brawler and a Sure Hands Thrower. That leaves you with 20k in the bank which you have a few options on how you want to spend it.
- Swap a Lineman for a Human Catcher: Gives you a fast and semi mobile player for when you need to score quickly and takes you up to twelve players (Leaves 5k in the bank)
- Swap the Treeman for the Ogre: If you prefer the Ogre then you’ve just enough in the bank to start with the Ogre instead (Leaves none in the bank).
The cities of the Old World are bustling metropolises, populated by all kinds of races. From Kislev in the cold north to Estalia in the sweltering south, humans make their homes, joined by dwarves, halflings and others.
Jim: Hey Bob, have you heard about the Old World Alliance team in Blood Bowl?
Bob: No, what’s that?
Jim: Well, it’s a mixed team with players from different races, but the problem with mixed teams is that they often just remove the drawbacks of the single race versions.
Bob: That’s interesting. Have people tried making mixed teams before?
Jim: Yeah, there have been players who want to make mixed teams for as long as Blood Bowl has existed. But this particular version of the Old World Alliance team is different.
Bob: How so?
Jim: Well, this time they avoided putting an Elf on the team, so I’m hopeful that it won’t turn out to be as overpowered as previous iterations.
Bob: I see. Well, let’s hope it works out.
¡ Look for other teams to play Blood Bowl !