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Blood Bowl Star Players 2020

Updated list of Blood Bowl Star Players:

#In case that you detect any mistake, please communicate it to the email info@nufflezone.com

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Anqi Panqi

Anqi Panqi
MA 7
ST 4
AG 5+
PA 6+
AV 10+
Cost 190.000

Skills & Traits

Block, Grab, Loner (4+), Stand Firm, Unsteady

Plays for

Lustrian SuperLeague

Special Rules

Savage Blow: Once per game, when Anqi performs a Block action against an opposition player, he may choose to reroll any number of the Block dice.


 

Barik Farblast

Barik Farblast
MA 6
ST 3
AG 4+
PA 3+
AV 9+
Cost 80.000

Skills & Traits

Bombardier Cannoneer, Hail Mary Pass, Loner (4+), Pass, Secret Weapon, Sure Hands, Thick Skull

Plays for

Old World Classic, Worlds Edge SuperLeague

Special Rules

Blast It!: Once per game, when Barik makes a Hail Mary Pass, he may re-roll any scatter results for determining where the ball lanes, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.


 

Bilerot Vomitflesh

Bilerot Vomitflesh
MA 4
ST 5
AG 4+
PA 6+
AV 10+
Cost 180.000

Skills & Traits

Dirty Player (+1), Disturbing Presence, Foul Appearance, Lone Fouler, Loner (4+), Regeneration, Unsteady

Plays for

Favoured of Nurgle

Special Rules

Putrid Regurgitation: Once per game, Bilerot may use the Projectile Vomit Special Action. This may still be used even if Bilerot has already performed a Block action this turn.


 

The Black Gobbo

The Black Gobbo
MA 6
ST 2
AG 3+
PA 3+
AV 8+
Cost 210.000

Skills & Traits

Bombardier, Disturbing Presence, Dodge, Loner (3+), Side Step, Sneaky Git, Stab, Stunty

Plays for

Badlands Brawl, Underworld Challenge

Special Rules

Sneakiest of the Lot: If your team includes the Black Gobbo, you may commit two Foul Actions per team turn. However, one of your Foul Actions must be declared by the Black Gobbo himself.


 

Boa Kon’ssstriktr

Boa Kon’ssstriktr
MA 6
ST 3
AG 3+
PA 4+
AV 9+
Cost 180.000

Skills & Traits

Dodge, Fend, Hypnotic Gaze, Loner (4+), Prehensile Tail, Safe Pair of Hands, Side Step

Plays for

Lustrian SuperLeague

Special Rules

Look into my Eyes: Once per game, if Boa starts his activation marking an opposition player with the ball, he may roll a D6. On a 1, nothing happens. On a 2+ the opposition player loses possession of the ball, Boa immediately gains possession of the ball and Boa’s activation immediately ends.


 

Bomber Dribblesnot

Bomber Dribblesnot
MA 6
ST 2
AG 3+
PA 3+
AV 9+
Cost 80.000

Skills & Traits

Accurate, Bombardier, Dodge, Loner (4+), Right Stuff, Secret Weapon, Stunty

Plays for

Badlands Brawl, Underworld Chall

Special Rules

Kaboom!: Once per game, if an opposition player catches a Bomb thrown by Bomber, you can choose to have it explode immediately rather than rolling to see if the player can throw it again.


 

Bryce ‘The Slice’ Cambuel

Bryce ‘The Slice’ Cambuel
MA 5
ST 3
AG 4+
PA -
AV 9+
Cost 130.000

Skills & Traits

Chainsaw, Loner (4+), No Hands, Regeneration, Secret Weapon, Stand Firm, Thick Skull

Plays for

Sylvanian Spotlight

Special Rules

Ghostly Flames: Once per half, when Bryce makes the Chainsaw Attack Special action as part of a Blitz action, he may add +4 to the Armour roll against an opponent rather +3.


 

Cindy Piewhistle

Cindy Piewhistle
MA 5
ST 2
AG 3+
PA 3+
AV 7+
Cost 100.000

Skills & Traits

Accurate, Bombardier, Dodge, Loner (4+), Secret Weapon, Stunty

Plays for

Halfling Thimble Cup, Old World Classic

Special Rules

All You Can Eat: Once per game, Cindy may perform two Throw Bomb Special actions rather than one, though she must commit to doing so before making the first action. If she does, immediately after performing the second Throw Bomb Special action roll a D6. On a 1-3 Cindy is immediately Sent Off.


 

Deeproot Strongbranch

Deeproot Strongbhanch
MA 2
ST 7
AG 5+
PA 4+
AV 11+
Cost 280.000

Skills & Traits

Block, Bullseye, Loner (4+), Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timmm-ber!

Plays for

Woodland League

Special Rules

Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.


 

Dribl & Drull

Dribl
MA 8
ST 2
AG 3+
PA 4+
AV 8+
Cost 230.000

Skills & Traits

Dirty Player (+1), Dodge, Loner (4+), Quick Foul, Side Step, Sneaky Git, Stunty

Plays for

Lustrian SuperLeague

Special Rules

A Sneaky Pair: Dribl & Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or Drull perform either a Stab or Foul action against an opposition player marked by both Dribl & Drull, they may apply a +1 modifier to the injury roll.

Drull
MA 8
ST 2
AG 3+
PA 4+
AV 8+
Cost 230.000

Skills & Traits

Dodge, Loner (4+), Side Step, Stab, Stunty

Plays for

Lustrian SuperLeague

Special Rules

A Sneaky Pair: Dribl & Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or Drull perform either a Stab or Foul action against an opposition player marked by both Dribl & Drull, they may apply a +1 modifier to the injury roll.


 

Eldril Sidewinder

Eldril Sidewinder
MA 8
ST 3
AG 2+
PA 3+
AV 8+
Cost 220.000

Skills & Traits

Catch, Dodge, Hypnotic Gaze, Loner (4+), Nerves Of Steel, On The Ball

Plays for

Elven Kingdoms League

Special Rules

Mesmerizing Gaze: Once per half, Eldril may re-roll a dice when performing a Hypnotic Gaze Apecial Action.


 

Estelle la Veneaux

Estelle la Veneaux
MA 6
ST 3
AG 3+
PA 4+
AV 8+
Cost 190.000

Skills & Traits

Disturbing Presence, Dodge, Guard, Loner (4+), Side Step

Plays for

Lustrian SuperLeague

Special Rules

Baleful Hex: One per game, at the beginning of Estelle’s activation, choose an opposition player within five squares and roll a D6. On a 2+ the chosen player loses their Tackle Zone and cannot be activated until the end of the opposition’s next team turn.


 

Frank ‘n’ Stein

Frank ‘n’ Stein
MA 4
ST 5
AG 4+
PA 6+
AV 10+
Cost 250.000

Skills & Traits

Break Tackle, Loner (4+), Mighty Blow (+1), Regeneration, Stand Firm, Thick Skull,

Plays for

Old World Classic, Sylvanian Spotlight

Special Rules

Brutal Block: Once per game, when Frank ‘n’ Stein makes an Injury roll as the result of a Block action against an opposing player, he may apply an additional +1 modifier to that Injury roll. This modifier may be applied after seeing the roll.


 

Fungus the Loon

Fungus The Loon
MA 4
ST 7
AG 3+
PA -
AV 8+
Cost 80.000

Skills & Traits

Ball & Chain, Mighty Blow (+1), Loner (4+), No Hands, Secret Weapon, Stunty

Plays for

Badlands Brawl, Underworld Challenge

Special Rules

Whirling Dervish: Once per activation, Fungus may re-roll the D6 when determining which direction he moves in.


 

Glart Smashrip

Glart Smashrip
MA 5
ST 4
AG 4+
PA 6+
AV 9+
Cost 175.000

Skills & Traits

Block, Claws, Grab, Juggernaut, Loner (4+), Stand Firm

Plays for

Underworld Challenge

Special Rules

Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. Glart may not use the Grab skill during a turn in which he uses this special rule.


 

Gloriel Summerbloom

Gloriel Summerbloom
MA 7
ST 2
AG 2+
PA 2+
AV 8+
Cost 150.000

Skills & Traits

Accurate, Dodge, Loner (3+), Pass, Side Step, Sure Hands

Plays for

Elven Kingdoms League

Special Rules

Shot to Nothing: Once per game, when Gloriel is Activated, she may use this Special rule. Is she does, Gloriel gain the Hail Mary Pass skill until the end of her activation.


 

Glotl Stop

Glotl Stop
MA 6
ST 6
AG 5+
PA 6+
AV 10+
Cost 260.000

Skills & Traits

Animal Savagery, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull

Plays for

Lustrian SuperLeague

Special Rules

Primal Savagery: Once per game, when Glotl fails an Animal Savagery roll, he may lash out at an opposition player rather than a team-mate.


 

Grak & Crumbleberry

Grak
MA 5
ST 5
AG 4+
PA 4+
AV 10+
Cost 250.000 (both)

Skills & Traits

Bone Head, Kick Team-mate, Loner (4+), Mighty Blow (+1), Thick Skull

Plays for

Any Team

Special Rules

I'll Carry You: Grak and Crumbleberry must be hired as a pair. Aditionally, once per half, if Grak begins his activation adjacent to Crumbleberry he may pick up Crumbleberry; temporaly remove Crumbleberry from the pitch. At the end of Grak's Activation, place Crumbleberry in an unoccupied square adjacent to Grak.

Crumbleberry
MA 5
ST 2
AG 3+
PA 6+
AV 7+
Cost 250.000 (both)

Skills & Traits

Dodge, Loner (4+), Right Stuff, Stunty, Sure Hands

Plays for

Any Team

Special Rules

I'll Carry You: Grak and Crumbleberry must be hired as a pair. Aditionally, whilst Crumbleberry is being carried by Grak, Grak gain Break Tackle and Dodge Skills.


 

Grashnak Blackhoof

Grashnak Blackhoof
MA 6
ST 6
AG 4+
PA 6+
AV 9+
Cost 240.000

Skills & Traits

Frenzy, Horns, Loner (4+), Mighty Blow, Thick Skull, Unchannelled Fury

Plays for

Chaos Clash

Special Rules

Gored by the Bull: Once per game, when Grashnak performs a Blitz action, he may roll one additional Block die against the opposition player, regardless of that player’s Strength, to a maximum of three Block dice. If Grashnak performs a second Block action due to the Frenzy skill, this second Block action will also benefit from this rule.


 

Gretchen Wachter “The Blood Bowl Widow”

Gretchen Wachter
“The Blood Bowl Widow”
MA 7
ST 3
AG 2+
PA -
AV 9+
Cost 180.000

Skills & Traits

Disturbing Presence, Dodge, Foul Appearance, Jump Up, Loner (4+), No Ball, Regeneration, Shadowing, Side Step

Plays for

Sylvanian Spotlight

Special Rules

Incorporeal: Once per game, when Gretchen is activated she may use this Special rule. Until the end of her activation, Gretchen does not have to make Dodge Rolls for leaving a square within an opposition player's Tackle Zone.


 

Nuffle Zone Ball

 


Griff Oberwald

Griff Oberwald
MA 7
ST 4
AG 2+
PA 3+
AV 9+
Cost 300.000

Skills & Traits

Block, Dodge, Fend, Loner (3+), Sprint, Sure Feet

Plays for

Old World Classic

Special Rules

Consummate Professional: Once per game, Griff may apply a +1 modifier to an Agility Test he has made. This modifier may be applied after the roll has been made.


 

Grim Ironjaw

Grim Ironjaw
MA 5
ST 4
AG 3+
PA 6+
AV 9+
Cost 190.000

Skills & Traits

Block, Dauntless, Frenzy, Loner (4+), Multiple Block, Thick Skull

Plays for

Worlds Edge SuperLeague

Special Rules

Slayer: Once per game, when an opposition Big Guy is Knocked Down as the result of a Block action performed by Grim, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.


 

Grobrindal the White Dwarf

Grombrindal
, the White Dwarf
MA 5
ST 3
AG 3+
PA 4+
AV 10+
Cost 170.000

Skills & Traits

Block, Break Tackle, Dauntless, Loner (4+), Mighty Blow, Stand Firm, Thick Skull

Plays for

Halfling Thimble Cup , Old World Classic , Worlds Edge SuperLeague

Special Rules

Wisdom of the White Dwarf: Once per team turn, when one of Grombrindal’s team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow, or Sure Feet skill until the end of their activation.


 

Guffle Pussmaw

Guffle Pussmaw
MA 5
ST 4
AG 4+
PA 6+
AV 10+
Cost 150.000

Skills & Traits

Foul Appearance, Loner (4+), Monstrous Mouth, Nerves of Steel, On the Ball, Plague Ridden

Plays for

Favoured of Nurgle

Special Rules

Quick Bite: Once per game, if Guffle is marking an opposing player who catches the ball, he may immediately make an unmodified Armour roll, and subsequent Injury roll if necessary, against that player. If the target’s Armour is broken, Guffle immediately gains possession of the ball. No Turnover is caused as a result of using this special rule.


 

Hakflem Skuttlespike

Hakflem Skuttlespike
MA 8
ST 3
AG 2+
PA 3+
AV 8+
Cost 200.000

Skills & Traits

Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads

Plays for

Favoured of… , Underworld Challenge

Special Rules

Treacherous: Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when he is activated, then Hakflem can choose to gain possession of the ball. If it does, then the team-mate will immediately be Knocked Down. No turnover is caused as a result of using this special rule.


 

Helmut Wulf

Helmut Wulf
MA 6
ST 3
AG 3+
PA -
AV 9+
Cost 140.000

Skills & Traits

Chainsaw, Loner (4+), No Ball, Pro, Secret Weapon, Stand Firm

Plays for

Any Team

Special Rules

Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single dice rolled as part of an Armour roll.


 

H’thark the Unstoppable

H’thark the Unstoppable
MA 6
ST 6
AG 4+
PA 6+
AV 10+
Cost 300.000

Skills & Traits

Block, Break Tackle, Defensive, Juggernaut, Loner (4+), Sprint, Sure Feet, Thick Skull, Unsteady

Plays for

Badlands Brawl , Favoured of Hashut

Special Rules

Unstoppable Momentum: Whenever H’thark performs a Block Action as part of a Blitz action, he may re-roll a single Block dice.


 

Ivan ‘the Animal’ Deathshroud

Ivan ‘the Animal’ Deathshroud
MA 6
ST 4
AG 4+
PA 5+
AV 9+
Cost 210.000

Skills & Traits

Block, Disturbing Presence, Hatred (Dwarf), Juggernaut, Loner (4+), Regeneration, Strip Ball, Tackle

Plays for

Sylvanian Spotlight

Special Rules

Dwarfen Scourge: Once per game, when an opposition player is Knocked Down as a result of a Block action performed by Ivan, you may apply an additional +1 modifier to the Armour roll or Injury roll. If this is against a Dwarf player from any team, this may instead be a +2 modifier.


 

Ivar Eriksson

Ivar Eriksson
MA 6
ST 4
AG 3+
PA 4+
AV 9+
Cost 215.000

Skills & Traits

Block, Guard, Loner (3+), Tackle

Plays for

Old World Classic

Special Rules

Raiding Party: Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.


 

Jeremiah Kool

Jeremiah Kool
MA 8
ST 3
AG 1+
PA 2+
AV 9+
Cost 300.000

Skills & Traits

Block, Diving Catch, Dodge, Dump-Off, Loner (4+), Nerves of Steel, On The Ball, Pass, Sidestep

Plays for

Elven Kingdoms League

Special Rules

The Flashing Blade: Once per game, at the start of his activation, Jeremiah may declare a Stab Special Action against an opposition player he is Marking. After performing the Stab Special Action, Jeremiah may then perform a Move action before his turn ends.


 

Jordell Freshbreeze

Jordell Freshbreeze
MA 8
ST 3
AG 1+
PA 3+
AV 8+
Cost 280.000

Skills & Traits

Block, Diving Catch, Dodge, Leap, Loner (4+), Sidestep, Steady Footing,

Plays for

Elven Kingdoms League

Special Rules

Swift as the Breeze: Once per game, Jordell can choose to pass a single Dodge, Leap or Rush test on a 2+, regardless of any modifiers.


 

Karina von Riesz

Karina von Riesz
MA 7
ST 4
AG 2+
PA 3+
AV 9+
Cost 230.000

Skills & Traits

Bloodlust (2+), Dodge, Hypnotic Gaze, Jump Up, Loner (4+), Regeneration

Plays for

Sylvanian Spotlight

Special Rules

Tasty Morsel: Once per game, when Karina fails a Bloodlust roll, she may choose to bite an opposition player with a Strength characteristic of 3 or lower as if they were a Thrall Lineman team-mate. Karina may not bite a Star Player with this rule.


 

Karla von Kill

Karla Von Kill
MA 6
ST 4
AG 3+
PA 3+
AV 9+
Cost 210.000

Skills & Traits

Block, Dauntless, Dodge, Jump Up, Loner (4+)

Plays for

Lustrian SuperLeague , Old World Classic

Special Rules

Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the nominated target of her Block action.


 

Kiroth Krakeneye

Kiroth Krakeneye
MA 7
ST 3
AG 2+
PA 3+
AV 8+
Cost 160.000

Skills & Traits

Disturbing Presence, Foul Appearance, Loner (4+), On the Ball, Tackle, Tentacles

Plays for

Elven Kingdoms League

Special Rules

Black Ink: Once per game, at the start of any of his activations, Kiroth can choose an opposition player he is marking. The chosen player loses their Tackle Zone until they are next activated.


 

Kreek Rustgouger

Kreek Rustgouger
MA 4
ST 7
AG 4+
PA -
AV 10+
Cost 180.000

Skills & Traits

Ball & Chain, Loner (4+), Mighty Blow, No Ball, Prehensile Tail, Secret Weapon

Plays for

Underworld Challenge

Special Rules

I’ll Be Back!: The first time in a game that Kreek Rustgouger would be Sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.


 

Lord Borak the Despoiler

Lord Borak The Despoiler
MA 5
ST 5
AG 3+
PA 5+
AV 10+
Cost 270.000

Skills & Traits

Block, Dirty Player (+2), Leader, Loner (4+), Mighty Blow (+1), Put the Boot In, Sneaky Git

Plays for

Chaos Clash

Special Rules

Lord of Chaos: Once per game, when Borak performs a Block Action he may reroll a single Block Dice.


 

Lucian & Valen Swift

Lucian Swift
MA 7
ST 3
AG 2+
PA 3+
AV 9+
Cost 300.000 (Both)

Skills & Traits

Block, Loner (4+), Mighty Blow, Tackle

Plays for

Elven Kingdoms League

Special Rules

Working in Tandem: The Swift Twins must be hired as a pair. Additionally, if Lucien performs a Block Action against an opposition player who is also marked by Valen, Lucien may reroll a single Block Dice.

Valen Swift
MA 7
ST 3
AG 2+
PA 2+
AV 9+
Cost 300.000 (Both)

Skills & Traits

Accurate, Loner (4+), Nerves of Steel, Pass, Safe Pass, Sure Hands

Plays for

Elven Kingdoms League

Special Rules

Two for One: The Swift Twins must be hired as a pair. Additionally, If Valen performs a Pass Action that targets a square containing Lucien, the Valen suffers no modifiers to the Pass Test fot the range of the Pass Action.


 

Count Luthor von Drakenborg

Count Luthor von Drakenborg
MA 6
ST 5
AG 2+
PA 3+
AV 10+
Cost 300.000

Skills & Traits

Block, Hypnotic Gaze, Loner (4+), Regeneration, Side Step

Plays for

Sylvanian Spotlight

Special Rules

Star of the Show: Once per game, when Count Luthor scores a touchdown, his controlling coach may gain one team re-roll until the end of the following Drive. If this re-roll has not been used by the end of the next drive, it is lost.


 

Maple Highgrove

Maple Highgrove
MA 3
ST 5
AG 5+
PA 5+
AV 11+
Cost 210.000

Skills & Traits

Brawler, Grab, Loner (4+), Mighty Blow, Stand Firm, Tentacles, Thick Skull

Plays for

Woodland League

Special Rules

Vicious Vines: Once per half, when Maple declares a Block action, she may do so against an opposition player who is 2 squares away, following all the normal rules for making a Block, though she may not follow up. This Block action cannot be as part of a Blitz action.


 

Max Spleenripper

Max Spleenripper
MA 5
ST 4
AG 4+
PA -
AV 9+
Cost 130.000

Skills & Traits

Chainsaw, Loner (4+), No Ball, Secret Weapon

Plays for

Favoured of Khorne

Special Rules

Maximum Carnage: Once per game, after Max performs a Chainsaw Attack Special action he may immediately perform another Chainsaw Attack Special action that targets a different player.


 

Mighty Zug

Mighty Zug
MA 5
ST 5
AG 4+
PA 6+
AV 10+
Cost 220.000

Skills & Traits

Block, Loner (4+), Mighty Blow (+1), Unsteady

Plays for

Old World Classic World Edge Superleague

Special Rules

Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug / Varag, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made.


 

Prince Moranion

Prince Moranion (UNOFFICIAL)
MA 7
ST 4
AG 2+
PA 3+
AV 9+
Cost 230.000

Skills & Traits

Block, Dauntless, Loner (4+), Tackle, Wrestle

Plays for

Elven Kingdoms League

Special Rules


 

Morg ‘n’ Thorg

Morg ‘n’ Thorg
MA 6
ST 6
AG 3+
PA 4+
AV 11+
Cost 380.000

Skills & Traits

Block, Loner (4+), Mighty Blow (+2), Thick Skull, Throw Team-mate

Plays for

Any team except Sylvanian Spotlight

Special Rules

The Ballista: Once per game, when Morg performs a Throw Team-mate Action, he may re-roll the Passing Ability Test.


 

Nobbla Blackwart

Nobbla Blackwart
MA 6
ST 2
AG 3+
PA -
AV 8+
Cost 120.000

Skills & Traits

Block, Chainsaw, Dodge, Loner (4+), Secret Weapon, Stunty

Plays for

Badlands Brawl , Underworld Challenge

Special Rules

Kick ’em While They’re Down!: Once per game, Nobbla can use the Chainsaw Attack Special Action against a Prone or Stunned opponent player. This does not count as a Foul Action and so Nobbla cannot be Sent-off when using this special rule.


 

Puggy Baconbreath

Puggy Baconbreath
MA 5
ST 3
AG 3+
PA 3+
AV 8+
Cost 130.000

Skills & Traits

Block, Dodge, Loner (3+), Nerves of Steel, Right Stuff, Stunty

Plays for

Halfling Thimble Cup , Old World Classic

Special Rules

Halfling Luck: Once per game, Puggy may re-roll one dice that was rolled either as a single dice, or as part of a dice pool (this cannot be a dice that was rolled part of an Armour, Injury, or Casualty roll).


 

Rashnak Backstabber

Rashnak Backstabber
MA 7
ST 3
AG 3+
PA 5+
AV 8+
Cost 130.000

Skills & Traits

Loner (4+), Shadowing, Side step, Sneaky Git, Stab

Plays for

Badlands Brawl

Special Rules

Toxin Connoisseur: Once per game, when Rashnak successfully breaks an opposition player's armour as a result of a Stab Special action, you may apply an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.


 

Ripper Bolgrot

Ripper Bolgrot
MA 5
ST 6
AG 5+
PA 4+
AV 10+
Cost 250.000

Skills & Traits

Bullseye, Grab, Loner (4+), Mighty Blow, Regeneration, Throw Team-mate

Plays for

Badlands Brawl , Underworld Challenge

Special Rules

Thinking Man’s Troll: Once per half, Ripper may re-roll one dice that was rolled either as a single dice, or as part of a multiple dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).


 

Rodney Roachbait

Rodney Roachbait
MA 6
ST 2
AG 3+
PA 4+
AV 7+
Cost 70.000

Skills & Traits

Catch, Diving Catch, Jump Up, Loner (4+), On The Ball, Sidestep, Stunty, Wrestle

Plays for

Woodland League

Special Rules

Catch of the Day: Once per half, if Rodney is Standing and begins his activation within 3 squares of a ball which is on the ground he may roll a D6. On a 1-2, nothing happens. On a 3+, Rodney immediately gains possession of the ball.


 

Rowana ForestFoot

Rowana ForestFoot
MA 6
ST 3
AG 3+
PA 4+
AV 8+
Cost 160.000

Skills & Traits

Dodge, Dump-off, Guard, Horns, Jump Up, Leap, Loner (4+)

Plays for

Halfling Thimble Cup

Special Rules

Bounding Leap: Once per game, after declaring that she will Leap but before rolling any dice, Rowana may choose to use this special rule. If she does, Rowana suffers no negative modifiers for the Agility test to Leap and may choose to re-roll the result.


 

Roxanna Darknail

Roxanna Darknail
MA 8
ST 3
AG 1+
PA 3+
AV 8+
Cost 270.000

Skills & Traits

Dodge, Frenzy, Jump Up, Juggernaut, Leap, Loner (4+)

Plays for

Elven Kingdoms League

Special Rules

Slashing Nails: Once per half, whem Roxanna declares a Blitz Action, she gains the Claws Skill until the end of her activation.


 

Rumbelow Sheepskin

Rumbelow Sheepskin
MA 6
ST 3
AG 3+
PA 5+
AV 8+
Cost 170.000

Skills & Traits

Block, Horns, Juggernaut, Loner (4+), Tackle, Thick Skull

Plays for

Halfling Thimble Cup

Special Rules

Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.


 

Scrappa Sorehead

Scrappa Sorehead
MA 7
ST 2
AG 3+
PA 4+
AV 8+
Cost 120.000

Skills & Traits

Dirty Player (+1), Dodge, Loner (4+), Pogo, Right Stuff, Sprint, Stunty, Sure Feet

Plays for

Badlands Brawl , Underworld Challenge

Special Rules

Yoink!: Once per game, when Scrappa attempts to interfere with a Pass action, he may roll a D6. On a 2+, Scrappa does not need to roll to interfere with the Pass action, instead he automatically makes an Interception and gains control of the ball.


 

Scyla Anfingrimm

Scyla Anfingrimm
MA 5
ST 5
AG 4+
PA 6+
AV 10+
Cost 200.000

Skills & Traits

Claws, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Thick Skull, Unchannelled Fury

Plays for

Favoured of Khorne

Special Rules

Fury of the Blood God: Once per game, if Scyla rolls a 1 for his Unchannelled Fury roll after declaring a Block action, instead of applying the usual effects of Unchannelled Fury, Scyla may perform two Block actions instead.


 

Skitter Stab-Stab

Skitter Stab-Stab
MA 9
ST 2
AG 2+
PA 4+
AV 8+
Cost 150.000

Skills & Traits

Dodge, Loner (4+), Prehensile Tail, Shadowing, Stab

Plays for

Underworld Challenge

Special Rules

Master Assassin: Once per game, when Skitter performs a Stab Special Action, he may choose to re-roll the Armour Roll.


 

Skorg Snowpelt

Skorg Snowpelt
MA 5
ST 5
AG 4+
PA 6+
AV 9+
Cost 240.000

Skills & Traits

Block, Claws, Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow

Plays for

Old World Classic , World Edge Superleague

Special Rules

Pump Up the Crowd: Once per game, when Skorg causes an opposition player to be removed as a Casualty as the result of a Block action, Skorg’s controlling coach gains one team re-roll. If this re-roll has not been used by the end of the drive, it is lost.


 

Skrull Halfheight

Skrull Halfheight
MA 6
ST 3
AG 4+
PA 3+
AV 9+
Cost 150.000

Skills & Traits

Accurate, Loner (4+), Nerves of Steel, Pass, Regeneration, Sure Hands, Thick Skull

Plays for

Sylvanian Spotlight , Worlds Edge SuperLeague

Special Rules

Strong Passing Game: Once per game, when Skrull performs a Pass Action he may modify the result of the Passing Ability Test by the value of his ST characteristic, to a maximum of 6.


 

Thorsson Stoutmead

Thorsson Stoutmead
MA 6
ST 3
AG 4+
PA 3+
AV 8+
Cost 170.000

Skills & Traits

Block, Drunkard, Loner (4+), Thick Skull,

Plays for

Old World Classic

Special Rules

Beer Barrel Bash! Once per drive, at the start of his activation, Thorsson may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Thorsson and roll a D6. On a 3+, the player is immediately Knocked Down. However, on a 1, Thorsson Falls Over. After Using this Special Rul, Thorsson activation immediately ends.


 

Varag Ghoul-Chewer

Varag Ghoul-Chewer
MA 6
ST 5
AG 3+
PA 5+
AV 10+
Cost 260.000

Skills & Traits

Block, Hatred (Undead), Jump Up, Loner (4+), Mighty Blow, Thick Skull, Unsteady,

Plays for

Badlands Brawl

Special Rules

Crushing Blow Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, he may re-roll the Armour Roll.


 

Wilhelm Chaney

Wilhelm Chaney
MA 8
ST 4
AG 3+
PA 4+
AV 9+
Cost 220.000

Skills & Traits

Catch, Claws, Frenzy, Loner (4+), Regeneration, Wrestle

Plays for

Sylvanian Spotlight

Special Rules

Savage Mauling Once per game, when Wilhelm makes an Injury roll against an opposing player, he may choose to re-roll the result.


 

Willow Rosebark

Willow Rosebark
MA 6
ST 4
AG 3+
PA 5+
AV 9+
Cost 160.000

Skills & Traits

Dauntless, Loner (4+), Side Step, Thick Skull,

Plays for

Woodland League

Special Rules

Indomitable Once per game, when Willow performs a Block Action that would result in her being Knocked Down, she can choose to re-roll a single Block Dice.


 

Withergrasp Doubledrool

Withergrasp Doubledrool
MA 6
ST 3
AG 3+
PA 4+
AV 9+
Cost 170.000

Skills & Traits

Foul Appearance, Loner (4+), Prehensile Tail, Tackle, Tentacles, Two Heads, Wrestle,

Plays for

Favoured of Nurgle

Special Rules

Watch Out! The first time each half that Withergrasp is the target of an opposition player’s Block action, he counts as having the Dodge skill.


 

Zolcath the Zoat

Zolcath the Zoat
MA 5
ST 5
AG 4+
PA 5+
AV 10+
Cost 220.000

Skills & Traits

Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow, Prehensile Tail, Regeneration, Sure Feet

Plays for

Lustrian SuperLeague , Elven Kingdoms League

Special Rules

Excuse Me, Are You a Zoat? Once per game, when Zolcath is activated he may select an opposition player within 3 squares. The selected player immediately loses their Tackle Zone until they are next activated.


 

Zzharg Madeye

Zzharg Madeye
MA 4
ST 4
AG 4+
PA 3+
AV 10+
Cost 130.000

Skills & Traits

Cannoneer, Hail Mary Pass, Loner (4+), Nerves Of Steel, Secret Weapon, Thick Skull, Then i started blastin'! :

Plays for

Favoured of Hashut

Special Rules

Blastin' Solves Everything : Once per half, at the start of his activation, Zzharg may perform a Blunderbuss Blast Special action. When he does, select a Standing opposition player within 3 squares of Zzharg and roll a D6. On a 3+, the selected player is hit; immediately make an unmodified Armour roll, and subsequent Injury roll if necessary, against the Selected player. On a 2, the opposing Coach selects a player (from either team, but not Zzharg) within 3 squares of the originally selected player to be hit instead. On a 1, Zzharg is hit instead. If the armour of the player hit is not broken, nothing happens.


 

 


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