Updated list of Blood Bowl Star Players:
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Anqi Panqi
Skills & Traits
Block, Grab, Loner (4+), Stand Firm, Unsteady
Plays for
Special Rules
★ Savage Blow: Once per game, when Anqi performs a Block action against an opposition player, he may choose to reroll any number of the Block dice.
Barik Farblast
Skills & Traits
Bombardier Cannoneer, Hail Mary Pass, Loner (4+), Pass, Secret Weapon, Sure Hands, Thick Skull
Plays for
Old World Classic, Worlds Edge SuperLeague
Special Rules
★ Blast It!: Once per game, when Barik makes a Hail Mary Pass, he may re-roll any scatter results for determining where the ball lanes, and any friendly player attempting to catch the ball gains an additional +1 modifier to the roll.
Bilerot Vomitflesh
Skills & Traits
Dirty Player (+1), Disturbing Presence, Foul Appearance, Lone Fouler, Loner (4+), Regeneration, Unsteady
Plays for
Special Rules
★ Putrid Regurgitation: Once per game, Bilerot may use the Projectile Vomit Special Action. This may still be used even if Bilerot has already performed a Block action this turn.
The Black Gobbo
Skills & Traits
Bombardier, Disturbing Presence, Dodge, Loner (3+), Side Step, Sneaky Git, Stab, Stunty
Plays for
Badlands Brawl, Underworld Challenge
Special Rules
★ Sneakiest of the Lot: If your team includes the Black Gobbo, you may commit two Foul Actions per team turn. However, one of your Foul Actions must be declared by the Black Gobbo himself.
Boa Kon’ssstriktr
Skills & Traits
Dodge, Fend, Hypnotic Gaze, Loner (4+), Prehensile Tail, Safe Pair of Hands, Side Step
Plays for
Special Rules
★ Look into my Eyes: Once per game, if Boa starts his activation marking an opposition player with the ball, he may roll a D6. On a 1, nothing happens. On a 2+ the opposition player loses possession of the ball, Boa immediately gains possession of the ball and Boa’s activation immediately ends.
Bomber Dribblesnot
Skills & Traits
Accurate, Bombardier, Dodge, Loner (4+), Right Stuff, Secret Weapon, Stunty
Plays for
Badlands Brawl, Underworld Chall
Special Rules
★ Kaboom!: Once per game, if an opposition player catches a Bomb thrown by Bomber, you can choose to have it explode immediately rather than rolling to see if the player can throw it again.
Bryce ‘The Slice’ Cambuel
Skills & Traits
Chainsaw, Loner (4+), No Hands, Regeneration, Secret Weapon, Stand Firm, Thick Skull
Plays for
Special Rules
★ Ghostly Flames: Once per half, when Bryce makes the Chainsaw Attack Special action as part of a Blitz action, he may add +4 to the Armour roll against an opponent rather +3.
Cindy Piewhistle
Skills & Traits
Accurate, Bombardier, Dodge, Loner (4+), Secret Weapon, Stunty
Plays for
Halfling Thimble Cup, Old World Classic
Special Rules
★ All You Can Eat: Once per game, Cindy may perform two Throw Bomb Special actions rather than one, though she must commit to doing so before making the first action. If she does, immediately after performing the second Throw Bomb Special action roll a D6. On a 1-3 Cindy is immediately Sent Off.
Deeproot Strongbranch
Skills & Traits
Block, Bullseye, Loner (4+), Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timmm-ber!
Plays for
Special Rules
★ Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely.
Dribl & Drull
Skills & Traits
Dirty Player (+1), Dodge, Loner (4+), Quick Foul, Side Step, Sneaky Git, Stunty
Plays for
Special Rules
★ A Sneaky Pair: Dribl & Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or Drull perform either a Stab or Foul action against an opposition player marked by both Dribl & Drull, they may apply a +1 modifier to the injury roll.
Skills & Traits
Dodge, Loner (4+), Side Step, Stab, Stunty
Plays for
Special Rules
★ A Sneaky Pair: Dribl & Drull must be hired as a pair and count as two Star Players. Additionally, whenever Dribl or Drull perform either a Stab or Foul action against an opposition player marked by both Dribl & Drull, they may apply a +1 modifier to the injury roll.
Eldril Sidewinder
Skills & Traits
Catch, Dodge, Hypnotic Gaze, Loner (4+), Nerves Of Steel, On The Ball
Plays for
Special Rules
★ Mesmerizing Gaze: Once per half, Eldril may re-roll a dice when performing a Hypnotic Gaze Apecial Action.
Estelle la Veneaux
Skills & Traits
Disturbing Presence, Dodge, Guard, Loner (4+), Side Step
Plays for
Special Rules
★ Baleful Hex: One per game, at the beginning of Estelle’s activation, choose an opposition player within five squares and roll a D6. On a 2+ the chosen player loses their Tackle Zone and cannot be activated until the end of the opposition’s next team turn.
Frank ‘n’ Stein
Skills & Traits
Break Tackle, Loner (4+), Mighty Blow (+1), Regeneration, Stand Firm, Thick Skull,
Plays for
Old World Classic, Sylvanian Spotlight
Special Rules
★ Brutal Block: Once per game, when Frank ‘n’ Stein makes an Injury roll as the result of a Block action against an opposing player, he may apply an additional +1 modifier to that Injury roll. This modifier may be applied after seeing the roll.
Fungus the Loon
Skills & Traits
Ball & Chain, Mighty Blow (+1), Loner (4+), No Hands, Secret Weapon, Stunty
Plays for
Badlands Brawl, Underworld Challenge
Special Rules
★ Whirling Dervish: Once per activation, Fungus may re-roll the D6 when determining which direction he moves in.
Glart Smashrip
Skills & Traits
Block, Claws, Grab, Juggernaut, Loner (4+), Stand Firm
Plays for
Special Rules
★ Frenzied Rush: Once per game, when Glart performs a Blitz action, he may gain the Frenzy skill. Glart may not use the Grab skill during a turn in which he uses this special rule.
Gloriel Summerbloom
Skills & Traits
Accurate, Dodge, Loner (3+), Pass, Side Step, Sure Hands
Plays for
Special Rules
★ Shot to Nothing: Once per game, when Gloriel is Activated, she may use this Special rule. Is she does, Gloriel gain the Hail Mary Pass skill until the end of her activation.
Glotl Stop
Skills & Traits
Animal Savagery, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull
Plays for
Special Rules
★ Primal Savagery: Once per game, when Glotl fails an Animal Savagery roll, he may lash out at an opposition player rather than a team-mate.
Grak & Crumbleberry
Skills & Traits
Bone Head, Kick Team-mate, Loner (4+), Mighty Blow (+1), Thick Skull
Plays for
Any Team
Special Rules
★ I'll Carry You: Grak and Crumbleberry must be hired as a pair. Aditionally, once per half, if Grak begins his activation adjacent to Crumbleberry he may pick up Crumbleberry; temporaly remove Crumbleberry from the pitch. At the end of Grak's Activation, place Crumbleberry in an unoccupied square adjacent to Grak.
Skills & Traits
Dodge, Loner (4+), Right Stuff, Stunty, Sure Hands
Plays for
Any Team
Special Rules
★ I'll Carry You: Grak and Crumbleberry must be hired as a pair. Aditionally, whilst Crumbleberry is being carried by Grak, Grak gain Break Tackle and Dodge Skills.
Grashnak Blackhoof
Skills & Traits
Frenzy, Horns, Loner (4+), Mighty Blow, Thick Skull, Unchannelled Fury
Plays for
Special Rules
★ Gored by the Bull: Once per game, when Grashnak performs a Blitz action, he may roll one additional Block die against the opposition player, regardless of that player’s Strength, to a maximum of three Block dice. If Grashnak performs a second Block action due to the Frenzy skill, this second Block action will also benefit from this rule.
Gretchen Wachter “The Blood Bowl Widow”
“The Blood Bowl Widow”
Skills & Traits
Disturbing Presence, Dodge, Foul Appearance, Jump Up, Loner (4+), No Ball, Regeneration, Shadowing, Side Step
Plays for
Special Rules
★ Incorporeal: Once per game, when Gretchen is activated she may use this Special rule. Until the end of her activation, Gretchen does not have to make Dodge Rolls for leaving a square within an opposition player's Tackle Zone.
Griff Oberwald
Grim Ironjaw
Skills & Traits
Block, Dauntless, Frenzy, Loner (4+), Multiple Block, Thick Skull
Plays for
Special Rules
★ Slayer: Once per game, when an opposition Big Guy is Knocked Down as the result of a Block action performed by Grim, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.
Grobrindal the White Dwarf
, the White Dwarf
Skills & Traits
Block, Break Tackle, Dauntless, Loner (4+), Mighty Blow, Stand Firm, Thick Skull
Plays for
Halfling Thimble Cup , Old World Classic , Worlds Edge SuperLeague
Special Rules
★ Wisdom of the White Dwarf: Once per team turn, when one of Grombrindal’s team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow, or Sure Feet skill until the end of their activation.
Guffle Pussmaw
Skills & Traits
Foul Appearance, Loner (4+), Monstrous Mouth, Nerves of Steel, On the Ball, Plague Ridden
Plays for
Special Rules
★ Quick Bite: Once per game, if Guffle is marking an opposing player who catches the ball, he may immediately make an unmodified Armour roll, and subsequent Injury roll if necessary, against that player. If the target’s Armour is broken, Guffle immediately gains possession of the ball. No Turnover is caused as a result of using this special rule.
Hakflem Skuttlespike
Skills & Traits
Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads
Plays for
Favoured of… , Underworld Challenge
Special Rules
★ Treacherous: Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when he is activated, then Hakflem can choose to gain possession of the ball. If it does, then the team-mate will immediately be Knocked Down. No turnover is caused as a result of using this special rule.
Helmut Wulf
Skills & Traits
Chainsaw, Loner (4+), No Ball, Pro, Secret Weapon, Stand Firm
Plays for
Any Team
Special Rules
★ Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single dice rolled as part of an Armour roll.
H’thark the Unstoppable
Skills & Traits
Block, Break Tackle, Defensive, Juggernaut, Loner (4+), Sprint, Sure Feet, Thick Skull, Unsteady
Plays for
Badlands Brawl , Favoured of Hashut
Special Rules
★ Unstoppable Momentum: Whenever H’thark performs a Block Action as part of a Blitz action, he may re-roll a single Block dice.
Ivan ‘the Animal’ Deathshroud
Skills & Traits
Block, Disturbing Presence, Hatred (Dwarf), Juggernaut, Loner (4+), Regeneration, Strip Ball, Tackle
Plays for
Special Rules
★ Dwarfen Scourge: Once per game, when an opposition player is Knocked Down as a result of a Block action performed by Ivan, you may apply an additional +1 modifier to the Armour roll or Injury roll. If this is against a Dwarf player from any team, this may instead be a +2 modifier.
Ivar Eriksson
Skills & Traits
Block, Guard, Loner (3+), Tackle
Plays for
Special Rules
★ Raiding Party: Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player.
Jeremiah Kool
Skills & Traits
Block, Diving Catch, Dodge, Dump-Off, Loner (4+), Nerves of Steel, On The Ball, Pass, Sidestep
Plays for
Special Rules
★ The Flashing Blade: Once per game, at the start of his activation, Jeremiah may declare a Stab Special Action against an opposition player he is Marking. After performing the Stab Special Action, Jeremiah may then perform a Move action before his turn ends.
Jordell Freshbreeze
Skills & Traits
Block, Diving Catch, Dodge, Leap, Loner (4+), Sidestep, Steady Footing,
Plays for
Special Rules
★ Swift as the Breeze: Once per game, Jordell can choose to pass a single Dodge, Leap or Rush test on a 2+, regardless of any modifiers.
Karina von Riesz
Skills & Traits
Bloodlust (2+), Dodge, Hypnotic Gaze, Jump Up, Loner (4+), Regeneration
Plays for
Special Rules
★ Tasty Morsel: Once per game, when Karina fails a Bloodlust roll, she may choose to bite an opposition player with a Strength characteristic of 3 or lower as if they were a Thrall Lineman team-mate. Karina may not bite a Star Player with this rule.
Karla von Kill
Skills & Traits
Block, Dauntless, Dodge, Jump Up, Loner (4+)
Plays for
Lustrian SuperLeague , Old World Classic
Special Rules
★ Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the nominated target of her Block action.
Kiroth Krakeneye
Skills & Traits
Disturbing Presence, Foul Appearance, Loner (4+), On the Ball, Tackle, Tentacles
Plays for
Special Rules
★ Black Ink: Once per game, at the start of any of his activations, Kiroth can choose an opposition player he is marking. The chosen player loses their Tackle Zone until they are next activated.
Kreek Rustgouger
Skills & Traits
Ball & Chain, Loner (4+), Mighty Blow, No Ball, Prehensile Tail, Secret Weapon
Plays for
Special Rules
★ I’ll Be Back!: The first time in a game that Kreek Rustgouger would be Sent-off as per the Secret Weapon trait, he is not Sent-off and instead may continue as part of the game.
Lord Borak the Despoiler
Skills & Traits
Block, Dirty Player (+2), Leader, Loner (4+), Mighty Blow (+1), Put the Boot In, Sneaky Git
Plays for
Special Rules
★ Lord of Chaos: Once per game, when Borak performs a Block Action he may reroll a single Block Dice.
Lucian & Valen Swift
Skills & Traits
Block, Loner (4+), Mighty Blow, Tackle
Plays for
Special Rules
★ Working in Tandem: The Swift Twins must be hired as a pair. Additionally, if Lucien performs a Block Action against an opposition player who is also marked by Valen, Lucien may reroll a single Block Dice.
Skills & Traits
Accurate, Loner (4+), Nerves of Steel, Pass, Safe Pass, Sure Hands
Plays for
Special Rules
★ Two for One: The Swift Twins must be hired as a pair. Additionally, If Valen performs a Pass Action that targets a square containing Lucien, the Valen suffers no modifiers to the Pass Test fot the range of the Pass Action.
Count Luthor von Drakenborg
Skills & Traits
Block, Hypnotic Gaze, Loner (4+), Regeneration, Side Step
Plays for
Special Rules
★ Star of the Show: Once per game, when Count Luthor scores a touchdown, his controlling coach may gain one team re-roll until the end of the following Drive. If this re-roll has not been used by the end of the next drive, it is lost.
Maple Highgrove
Skills & Traits
Brawler, Grab, Loner (4+), Mighty Blow, Stand Firm, Tentacles, Thick Skull
Plays for
Special Rules
★ Vicious Vines: Once per half, when Maple declares a Block action, she may do so against an opposition player who is 2 squares away, following all the normal rules for making a Block, though she may not follow up. This Block action cannot be as part of a Blitz action.
Max Spleenripper
Skills & Traits
Chainsaw, Loner (4+), No Ball, Secret Weapon
Plays for
Special Rules
★ Maximum Carnage: Once per game, after Max performs a Chainsaw Attack Special action he may immediately perform another Chainsaw Attack Special action that targets a different player.
Mighty Zug
Skills & Traits
Block, Loner (4+), Mighty Blow (+1), Unsteady
Plays for
Old World Classic World Edge Superleague
Special Rules
★ Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug / Varag, you may apply an additional +1 modifier to the Armour roll. This modifier may be applied after the roll has been made.
Prince Moranion
Morg ‘n’ Thorg
Skills & Traits
Block, Loner (4+), Mighty Blow (+2), Thick Skull, Throw Team-mate
Plays for
Any team except Sylvanian Spotlight
Special Rules
★ The Ballista: Once per game, when Morg performs a Throw Team-mate Action, he may re-roll the Passing Ability Test.
Nobbla Blackwart
Skills & Traits
Block, Chainsaw, Dodge, Loner (4+), Secret Weapon, Stunty
Plays for
Badlands Brawl , Underworld Challenge
Special Rules
★ Kick ’em While They’re Down!: Once per game, Nobbla can use the Chainsaw Attack Special Action against a Prone or Stunned opponent player. This does not count as a Foul Action and so Nobbla cannot be Sent-off when using this special rule.
Puggy Baconbreath
Skills & Traits
Block, Dodge, Loner (3+), Nerves of Steel, Right Stuff, Stunty
Plays for
Halfling Thimble Cup , Old World Classic
Special Rules
★ Halfling Luck: Once per game, Puggy may re-roll one dice that was rolled either as a single dice, or as part of a dice pool (this cannot be a dice that was rolled part of an Armour, Injury, or Casualty roll).
Rashnak Backstabber
Skills & Traits
Loner (4+), Shadowing, Side step, Sneaky Git, Stab
Plays for
Special Rules
★ Toxin Connoisseur: Once per game, when Rashnak successfully breaks an opposition player's armour as a result of a Stab Special action, you may apply an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made.
Ripper Bolgrot
Skills & Traits
Bullseye, Grab, Loner (4+), Mighty Blow, Regeneration, Throw Team-mate
Plays for
Badlands Brawl , Underworld Challenge
Special Rules
★ Thinking Man’s Troll: Once per half, Ripper may re-roll one dice that was rolled either as a single dice, or as part of a multiple dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll).
Rodney Roachbait
Skills & Traits
Catch, Diving Catch, Jump Up, Loner (4+), On The Ball, Sidestep, Stunty, Wrestle
Plays for
Special Rules
★ Catch of the Day: Once per half, if Rodney is Standing and begins his activation within 3 squares of a ball which is on the ground he may roll a D6. On a 1-2, nothing happens. On a 3+, Rodney immediately gains possession of the ball.
Rowana ForestFoot
Skills & Traits
Dodge, Dump-off, Guard, Horns, Jump Up, Leap, Loner (4+)
Plays for
Special Rules
★ Bounding Leap: Once per game, after declaring that she will Leap but before rolling any dice, Rowana may choose to use this special rule. If she does, Rowana suffers no negative modifiers for the Agility test to Leap and may choose to re-roll the result.
Roxanna Darknail
Skills & Traits
Dodge, Frenzy, Jump Up, Juggernaut, Leap, Loner (4+)
Plays for
Special Rules
★ Slashing Nails: Once per half, whem Roxanna declares a Blitz Action, she gains the Claws Skill until the end of her activation.
Rumbelow Sheepskin
Skills & Traits
Block, Horns, Juggernaut, Loner (4+), Tackle, Thick Skull
Plays for
Special Rules
★ Ram: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.
Scrappa Sorehead
Skills & Traits
Dirty Player (+1), Dodge, Loner (4+), Pogo, Right Stuff, Sprint, Stunty, Sure Feet
Plays for
Badlands Brawl , Underworld Challenge
Special Rules
★ Yoink!: Once per game, when Scrappa attempts to interfere with a Pass action, he may roll a D6. On a 2+, Scrappa does not need to roll to interfere with the Pass action, instead he automatically makes an Interception and gains control of the ball.
Scyla Anfingrimm
Skills & Traits
Claws, Frenzy, Loner (4+), Mighty Blow, Prehensile Tail, Thick Skull, Unchannelled Fury
Plays for
Special Rules
★ Fury of the Blood God: Once per game, if Scyla rolls a 1 for his Unchannelled Fury roll after declaring a Block action, instead of applying the usual effects of Unchannelled Fury, Scyla may perform two Block actions instead.
Skitter Stab-Stab
Skills & Traits
Dodge, Loner (4+), Prehensile Tail, Shadowing, Stab
Plays for
Special Rules
★ Master Assassin: Once per game, when Skitter performs a Stab Special Action, he may choose to re-roll the Armour Roll.
Skorg Snowpelt
Skills & Traits
Block, Claws, Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow
Plays for
Old World Classic , World Edge Superleague
Special Rules
★ Pump Up the Crowd: Once per game, when Skorg causes an opposition player to be removed as a Casualty as the result of a Block action, Skorg’s controlling coach gains one team re-roll. If this re-roll has not been used by the end of the drive, it is lost.
Skrull Halfheight
Skills & Traits
Accurate, Loner (4+), Nerves of Steel, Pass, Regeneration, Sure Hands, Thick Skull
Plays for
Sylvanian Spotlight , Worlds Edge SuperLeague
Special Rules
★ Strong Passing Game: Once per game, when Skrull performs a Pass Action he may modify the result of the Passing Ability Test by the value of his ST characteristic, to a maximum of 6.
Swiftvine Glimmershard
Skills & Traits
Disturbing Presence, Fend, Loner (4+), Side Step, Stab, Stunty
Plays for
Special Rules
★ Furious Outburst: Once per half, so long as she is standing at the start of her activation, Swiftvine can place herself adjacent to a standing opposition player within 3 squares of her and immediately make a Stab Special action against them. She may then place herself in an unoccupied square within 3 squares of her new position. Her activation then immediately ends. This counts as the team's Blitz action for the turn.
Thorsson Stoutmead
Skills & Traits
Block, Drunkard, Loner (4+), Thick Skull,
Plays for
Special Rules
★ Beer Barrel Bash! Once per drive, at the start of his activation, Thorsson may perform a Throw Keg Special action. When he does, select an opposition player within three squares of Thorsson and roll a D6. On a 3+, the player is immediately Knocked Down. However, on a 1, Thorsson Falls Over. After Using this Special Rul, Thorsson activation immediately ends.
Varag Ghoul-Chewer
Skills & Traits
Block, Hatred (Undead), Jump Up, Loner (4+), Mighty Blow, Thick Skull, Unsteady,
Plays for
Special Rules
★ Crushing Blow Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, he may re-roll the Armour Roll.
Wilhelm Chaney
Skills & Traits
Catch, Claws, Frenzy, Loner (4+), Regeneration, Wrestle
Plays for
Special Rules
★ Savage Mauling Once per game, when Wilhelm makes an Injury roll against an opposing player, he may choose to re-roll the result.
Willow Rosebark
Skills & Traits
Dauntless, Loner (4+), Side Step, Thick Skull,
Plays for
Special Rules
★ Indomitable Once per game, when Willow performs a Block Action that would result in her being Knocked Down, she can choose to re-roll a single Block Dice.
Withergrasp Doubledrool
Skills & Traits
Foul Appearance, Loner (4+), Prehensile Tail, Tackle, Tentacles, Two Heads, Wrestle,
Plays for
Special Rules
★ Watch Out! The first time each half that Withergrasp is the target of an opposition player’s Block action, he counts as having the Dodge skill.
Zolcath the Zoat
Skills & Traits
Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow, Prehensile Tail, Regeneration, Sure Feet
Plays for
Lustrian SuperLeague , Elven Kingdoms League
Special Rules
★ Excuse Me, Are You a Zoat? Once per game, when Zolcath is activated he may select an opposition player within 3 squares. The selected player immediately loses their Tackle Zone until they are next activated.
Zzharg Madeye
Skills & Traits
Cannoneer, Hail Mary Pass, Loner (4+), Nerves Of Steel, Secret Weapon, Thick Skull, Then i started blastin'! :
Plays for
Special Rules
★ Blastin' Solves Everything : Once per half, at the start of his activation, Zzharg may perform a Blunderbuss Blast Special action. When he does, select a Standing opposition player within 3 squares of Zzharg and roll a D6. On a 3+, the selected player is hit; immediately make an unmodified Armour roll, and subsequent Injury roll if necessary, against the Selected player. On a 2, the opposing Coach selects a player (from either team, but not Zzharg) within 3 squares of the originally selected player to be hit instead. On a 1, Zzharg is hit instead. If the armour of the player hit is not broken, nothing happens.
Check out all the Blood Bowl teams!
Note: All information and tables contained in this article are the property of Games Workshop. The information and compilation of these tables are provided for reference purposes only.

































